Commits included in published releases. Unpublished intermediate commits are private. Showing matches from the latest 100 commits ending at this release.
Merge pull request #2130 from erwincoumans/master
erwincoumans · Feb 27, 2019, 7:53 PM UTC
dfa66864a33c
Expose motor drive torque reporting for motors in spherical joints in getJointStateMultiDof.
erwincoumans · Feb 27, 2019, 5:54 PM UTC
8e1c1448abb6
Merge pull request #2106 from erwincoumans/master
erwincoumans · Feb 12, 2019, 8:10 PM UTC
e7e46154bb2f
allow batch creation of objects through PyBullet.createMultiBody, see createMultiBodyBatch.py example. expose minGraphicsUpdateTimeMs through PyBullet.connect(p.GUI, options="minGraphicsUpdateTimeMs=32000"), by default OpenGL rendering runs at 4000microseconds intervals. allow a maximum of 128k objects fix meshScale for PyBullet.createCollisionShape for custom mesh expose Pybullet.setPhysicsEngineParameter(minimumSolverIslandSize=...), larger minimum batches group solver constraints together in the same island, to reduce calling overhead (even if they are not related)
erwincoumans · Feb 12, 2019, 6:36 PM UTC
85ee4c29346a
Merge pull request #2098 from erwincoumans/master
erwincoumans · Feb 5, 2019, 11:19 PM UTC
1118542d0e0e
PyBullet.changeDynamics: expose jointDamping PyBullet: Implement a few more APIs of PhysX backend, resetJointState and setJointMotorControl2 allow useMaximalCoordinate=True for PhysX loadURDF (only for single rigid bodies, articulations require reduced coordinates at the moment)
erwincoumans · Feb 5, 2019, 5:06 AM UTC
42369aa47d41
Merge pull request #2083 from erwincoumans/master
erwincoumans · Jan 29, 2019, 9:38 PM UTC
c6cf5cb0c4bd
PyBullet: allow createVisualShape to pass vertices, indices, normals and uv coordinates. This can be combined with changeVisualShape to set the texture.
Erwin Coumans · Jan 29, 2019, 8:03 PM UTC
b257bd731b4b
Merge pull request #2047 from erwincoumans/master
erwincoumans · Jan 23, 2019, 6:16 PM UTC
f90fe7ceac3d
Add preliminary PhysX 4.0 backend for PyBullet Add inverse dynamics / mass matrix code from DeepMimic, thanks to Xue Bin (Jason) Peng Add example how to use stable PD control for humanoid with spherical joints (see humanoidMotionCapture.py) Fix related to TinyRenderer object transforms not updating when using collision filtering