Commits included in published releases. Unpublished intermediate commits are private. Showing matches from the latest 100 commits ending at this release.
Merge pull request #2132 from Pandhariix/master
erwincoumans · Feb 28, 2019, 6:20 PM UTC
208b38c51f98
Use the correct structure in the PhysicsServerCommandProcessor::processRequestRaycastIntersectionsCommand method
Pandhariix · Feb 28, 2019, 5:24 PM UTC
480142591058
Merge pull request #2130 from erwincoumans/master
erwincoumans · Feb 27, 2019, 7:53 PM UTC
dfa66864a33c
Expose motor drive torque reporting for motors in spherical joints in getJointStateMultiDof.
erwincoumans · Feb 27, 2019, 5:54 PM UTC
8e1c1448abb6
Merge pull request #2116 from erwincoumans/master
erwincoumans · Feb 19, 2019, 3:18 AM UTC
fd161fa06153
fixed failed git merge
erwincoumans · Feb 19, 2019, 2:34 AM UTC
33619893c77b
more work on pybullet_envs.deep_mimic. allow btMultiBody to not wakeup (for some RL experiments) move deep_mimic motion files to data/motions folder, so we can use the args files unmodified.
erwincoumans · Feb 19, 2019, 1:57 AM UTC
bdf9b1024616
PyBullet: fix issue with setCollisionFilterGroupMask
erwincoumans · Feb 17, 2019, 8:02 PM UTC
dc8a40f7dcf9
Merge remote-tracking branch 'bp/master'
Erwin Coumans · Feb 14, 2019, 1:09 AM UTC
f166ca88ea47
Merge pull request #2106 from erwincoumans/master
erwincoumans · Feb 12, 2019, 8:10 PM UTC
e7e46154bb2f
allow batch creation of objects through PyBullet.createMultiBody, see createMultiBodyBatch.py example. expose minGraphicsUpdateTimeMs through PyBullet.connect(p.GUI, options="minGraphicsUpdateTimeMs=32000"), by default OpenGL rendering runs at 4000microseconds intervals. allow a maximum of 128k objects fix meshScale for PyBullet.createCollisionShape for custom mesh expose Pybullet.setPhysicsEngineParameter(minimumSolverIslandSize=...), larger minimum batches group solver constraints together in the same island, to reduce calling overhead (even if they are not related)
erwincoumans · Feb 12, 2019, 6:36 PM UTC
85ee4c29346a
Merge pull request #2104 from RanTig/user-data-info-in-notification
erwincoumans · Feb 12, 2019, 3:29 PM UTC
b5a707de1d11
Adds extra information about the UserData in the notifications.
Tigran Gasparian · Feb 12, 2019, 11:02 AM UTC
d9e36935e601
Merge pull request #2098 from erwincoumans/master
erwincoumans · Feb 5, 2019, 11:19 PM UTC
1118542d0e0e
PyBullet.changeDynamics: expose jointDamping PyBullet: Implement a few more APIs of PhysX backend, resetJointState and setJointMotorControl2 allow useMaximalCoordinate=True for PhysX loadURDF (only for single rigid bodies, articulations require reduced coordinates at the moment)
erwincoumans · Feb 5, 2019, 5:06 AM UTC
42369aa47d41
Merge pull request #2087 from erwincoumans/master
erwincoumans · Jan 31, 2019, 12:39 AM UTC
c5e6cbe2edbc
fix createVisualShape.py ray vertical/horizontal and retina scale, fixes Issue 2085 fix memory leak in removeBody, fixes issue 2086
erwincoumans · Jan 30, 2019, 11:29 PM UTC
014c68388e67
Merge pull request #2083 from erwincoumans/master
erwincoumans · Jan 29, 2019, 9:38 PM UTC
c6cf5cb0c4bd
PyBullet: allow createVisualShape to pass vertices, indices, normals and uv coordinates. This can be combined with changeVisualShape to set the texture.
Erwin Coumans · Jan 29, 2019, 8:03 PM UTC
b257bd731b4b
Merge pull request #2077 from erwincoumans/master
erwincoumans · Jan 27, 2019, 2:44 AM UTC
29eb5f162199
deal with 1-DOF and 3-DOF joints separately in resetJointState, fixes Issue 2076
erwincoumans · Jan 27, 2019, 1:53 AM UTC
52c8e1464649
Merge pull request #2074 from erwincoumans/master
erwincoumans · Jan 24, 2019, 5:48 AM UTC
61928fdde3b7
Merge branch 'master' of https://github.com/erwincoumans/bullet3
erwincoumans · Jan 23, 2019, 9:36 PM UTC
301b3a0451c9
fix case sensitive include header name
Erwin Coumans · Jan 23, 2019, 8:50 PM UTC
7b99810e4e34
Merge pull request #2047 from erwincoumans/master
erwincoumans · Jan 23, 2019, 6:16 PM UTC
f90fe7ceac3d
Add preliminary PhysX 4.0 backend for PyBullet Add inverse dynamics / mass matrix code from DeepMimic, thanks to Xue Bin (Jason) Peng Add example how to use stable PD control for humanoid with spherical joints (see humanoidMotionCapture.py) Fix related to TinyRenderer object transforms not updating when using collision filtering