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// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <SelectMgr_ViewClipRange.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
//=================================================================================================
void SelectMgr_ViewClipRange::AddClippingPlanes(const Graphic3d_SequenceOfHClipPlane& thePlanes,
const gp_Ax1& thePickRay)
{
const gp_Dir& aViewRayDir = thePickRay.Direction();
const gp_Pnt& aNearPnt = thePickRay.Location();
NCollection_Vec4<double> aPlaneABCD;
for (Graphic3d_SequenceOfHClipPlane::Iterator aPlaneIt(thePlanes); aPlaneIt.More();
aPlaneIt.Next())
{
const occ::handle<Graphic3d_ClipPlane>& aClipPlane = aPlaneIt.Value();
if (!aClipPlane->IsOn())
{
continue;
}
Bnd_Range aSubRange(RealFirst(), RealLast());
for (const Graphic3d_ClipPlane* aSubPlaneIter = aClipPlane.get(); aSubPlaneIter != nullptr;
aSubPlaneIter = aSubPlaneIter->ChainNextPlane().get())
{
const gp_Pln aGeomPlane = aSubPlaneIter->ToPlane();
aGeomPlane.Coefficients(aPlaneABCD[0], aPlaneABCD[1], aPlaneABCD[2], aPlaneABCD[3]);
const gp_XYZ& aPlaneDirXYZ = aGeomPlane.Axis().Direction().XYZ();
double aDotProduct = aViewRayDir.XYZ().Dot(aPlaneDirXYZ);
double aDistance = -aNearPnt.XYZ().Dot(aPlaneDirXYZ) - aPlaneABCD[3];
double aDistToPln = 0.0;
// check whether the pick line is parallel to clip plane
if (std::abs(aDotProduct) < Precision::Angular())
{
if (aDistance < 0.0)
{
continue;
}
aDistToPln = RealLast();
aDotProduct = 1.0;
}
else
{
// compute distance to point of pick line intersection with the plane
const double aParam = aDistance / aDotProduct;
const gp_Pnt anIntersectionPnt = aNearPnt.XYZ() + aViewRayDir.XYZ() * aParam;
aDistToPln = anIntersectionPnt.Distance(aNearPnt);
if (aParam < 0.0)
{
// the plane is "behind" the ray
aDistToPln = -aDistToPln;
}
}
// change depth limits for case of opposite and directed planes
if (!aClipPlane->IsChain())
{
if (aDotProduct < 0.0)
{
ChangeUnclipRange().TrimTo(aDistToPln);
}
else
{
ChangeUnclipRange().TrimFrom(aDistToPln);
}
}
else
{
if (aDotProduct < 0.0)
{
aSubRange.TrimFrom(aDistToPln);
}
else
{
aSubRange.TrimTo(aDistToPln);
}
}
}
if (!aSubRange.IsVoid() && aClipPlane->IsChain())
{
AddClipSubRange(aSubRange);
}
}
}
//=================================================================================================
void SelectMgr_ViewClipRange::DumpJson(Standard_OStream& theOStream, int theDepth) const
{
OCCT_DUMP_CLASS_BEGIN(theOStream, SelectMgr_ViewClipRange)
for (size_t aRangeIter = 0; aRangeIter < myClipRanges.Size(); ++aRangeIter)
{
Bnd_Range aClipRange = myClipRanges[aRangeIter];
OCCT_DUMP_FIELD_VALUES_DUMPED(theOStream, theDepth, &aClipRange)
}
OCCT_DUMP_FIELD_VALUES_DUMPED(theOStream, theDepth, &myUnclipRange)
}