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// Created on: 2014-08-15
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <SelectMgr_SensitiveEntitySet.hxx>
#include <Graphic3d_Flipper.hxx>
#include <Graphic3d_TransformPers.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <SelectMgr_SensitiveEntity.hxx>
IMPLEMENT_STANDARD_RTTIEXT(SelectMgr_SensitiveEntitySet, BVH_PrimitiveSet3d)
//=================================================================================================
SelectMgr_SensitiveEntitySet::SelectMgr_SensitiveEntitySet(
const occ::handle<Select3D_BVHBuilder3d>& theBuilder)
: BVH_PrimitiveSet3d(theBuilder),
myNbEntityWithPersistence(0),
myNbEntityWithFlipping(0)
{
}
//=======================================================================
// function : Append
// purpose : Adds new entity to the set and marks BVH tree for rebuild
//=======================================================================
void SelectMgr_SensitiveEntitySet::Append(const occ::handle<SelectMgr_SensitiveEntity>& theEntity)
{
if (!theEntity->BaseSensitive()->IsKind(STANDARD_TYPE(Select3D_SensitiveEntity)))
{
theEntity->ResetSelectionActiveStatus();
return;
}
const int anExtent = mySensitives.Extent();
if (mySensitives.Add(theEntity) > anExtent)
{
addOwner(theEntity->BaseSensitive()->OwnerId());
}
if (!theEntity->BaseSensitive()->TransformPersistence().IsNull())
{
++myNbEntityWithPersistence;
}
if (!theEntity->BaseSensitive()->Flipper().IsNull())
{
++myNbEntityWithFlipping;
}
MarkDirty();
}
//=======================================================================
// function : Append
// purpose : Adds every entity of selection theSelection to the set
// and marks BVH tree for rebuild
//=======================================================================
void SelectMgr_SensitiveEntitySet::Append(const occ::handle<SelectMgr_Selection>& theSelection)
{
for (NCollection_DynamicArray<occ::handle<SelectMgr_SensitiveEntity>>::Iterator aSelEntIter(
theSelection->Entities());
aSelEntIter.More();
aSelEntIter.Next())
{
const occ::handle<SelectMgr_SensitiveEntity>& aSensEnt = aSelEntIter.Value();
if (!aSensEnt->BaseSensitive()->IsKind(STANDARD_TYPE(Select3D_SensitiveEntity)))
{
aSensEnt->ResetSelectionActiveStatus();
continue;
}
const int anExtent = mySensitives.Extent();
if (mySensitives.Add(aSensEnt) > anExtent)
{
addOwner(aSensEnt->BaseSensitive()->OwnerId());
}
if (!aSensEnt->BaseSensitive()->TransformPersistence().IsNull())
{
++myNbEntityWithPersistence;
}
if (!aSensEnt->BaseSensitive()->Flipper().IsNull())
{
++myNbEntityWithFlipping;
}
}
MarkDirty();
}
//=======================================================================
// function : Remove
// purpose : Removes every entity of selection theSelection from the set
// and marks BVH tree for rebuild
//=======================================================================
void SelectMgr_SensitiveEntitySet::Remove(const occ::handle<SelectMgr_Selection>& theSelection)
{
for (NCollection_DynamicArray<occ::handle<SelectMgr_SensitiveEntity>>::Iterator aSelEntIter(
theSelection->Entities());
aSelEntIter.More();
aSelEntIter.Next())
{
const occ::handle<SelectMgr_SensitiveEntity>& aSensEnt = aSelEntIter.Value();
const int anEntIdx = mySensitives.FindIndex(aSensEnt);
if (anEntIdx == 0)
{
continue;
}
if (anEntIdx != mySensitives.Length())
{
Swap(anEntIdx - 1, mySensitives.Length() - 1);
}
if (!aSensEnt->BaseSensitive()->TransformPersistence().IsNull())
{
--myNbEntityWithPersistence;
}
if (!aSensEnt->BaseSensitive()->Flipper().IsNull())
{
--myNbEntityWithFlipping;
}
mySensitives.RemoveLast();
removeOwner(aSensEnt->BaseSensitive()->OwnerId());
}
MarkDirty();
}
//=======================================================================
// function : Box
// purpose : Returns bounding box of entity with index theIdx
//=======================================================================
Select3D_BndBox3d SelectMgr_SensitiveEntitySet::Box(const int theIndex) const
{
const occ::handle<Select3D_SensitiveEntity>& aSensitive =
GetSensitiveById(theIndex)->BaseSensitive();
if (!aSensitive->TransformPersistence().IsNull())
{
return Select3D_BndBox3d();
}
return aSensitive->BoundingBox();
}
//=======================================================================
// function : Center
// purpose : Returns geometry center of sensitive entity index theIdx
// along the given axis theAxis
//=======================================================================
double SelectMgr_SensitiveEntitySet::Center(const int theIndex, const int theAxis) const
{
const occ::handle<Select3D_SensitiveEntity>& aSensitive =
GetSensitiveById(theIndex)->BaseSensitive();
const gp_Pnt aCenter = aSensitive->CenterOfGeometry();
double aCenterCoord = 0.0;
aCenterCoord = theAxis == 0 ? aCenter.X() : (theAxis == 1 ? aCenter.Y() : aCenter.Z());
return aCenterCoord;
}
//=======================================================================
// function : Swap
// purpose : Swaps items with indexes theIdx1 and theIdx2
//=======================================================================
void SelectMgr_SensitiveEntitySet::Swap(const int theIndex1, const int theIndex2)
{
mySensitives.Swap(theIndex1 + 1, theIndex2 + 1);
}
//=======================================================================
// function : Size
// purpose : Returns the amount of entities
//=======================================================================
int SelectMgr_SensitiveEntitySet::Size() const
{
return mySensitives.Length();
}
//=======================================================================
// function : GetSensitiveById
// purpose : Returns the entity with index theIndex in the set
//=======================================================================
const occ::handle<SelectMgr_SensitiveEntity>& SelectMgr_SensitiveEntitySet::GetSensitiveById(
const int theIndex) const
{
return mySensitives.FindKey(theIndex + 1);
}
//=================================================================================================
void SelectMgr_SensitiveEntitySet::addOwner(const occ::handle<SelectMgr_EntityOwner>& theOwner)
{
if (!theOwner.IsNull())
{
if (int* aNumber = myOwnersMap.ChangeSeek(theOwner))
{
++(*aNumber);
}
else
{
myOwnersMap.Bind(theOwner, 1);
}
}
}
//=================================================================================================
void SelectMgr_SensitiveEntitySet::removeOwner(const occ::handle<SelectMgr_EntityOwner>& theOwner)
{
if (int* aNumber = !theOwner.IsNull() ? myOwnersMap.ChangeSeek(theOwner) : nullptr)
{
if (--(*aNumber) == 0)
{
myOwnersMap.UnBind(theOwner);
}
}
}