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// Copyright (c) 2016 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _SelectMgr_ToleranceMap_HeaderFile
#define _SelectMgr_ToleranceMap_HeaderFile
#include <NCollection_DataMap.hxx>
//! An internal class for calculation of current largest tolerance value which will be applied for
//! creation of selecting frustum by default. Each time the selection set is deactivated, maximum
//! tolerance value will be recalculated. If a user enables custom precision using
//! StdSelect_ViewerSelector3d::SetPixelTolerance, it will be applied to all sensitive entities
//! without any checks.
class SelectMgr_ToleranceMap
{
public:
//! Sets tolerance values to -1.0
Standard_EXPORT SelectMgr_ToleranceMap();
Standard_EXPORT ~SelectMgr_ToleranceMap();
//! Adds the value given to map, checks if the current tolerance value
//! should be replaced by theTolerance
Standard_EXPORT void Add(const int& theTolerance);
//! Decrements a counter of the tolerance given, checks if the current tolerance value
//! should be recalculated
Standard_EXPORT void Decrement(const int& theTolerance);
//! Returns a current tolerance that must be applied
int Tolerance() const
{
if (myLargestKey < 0)
{
return 2; // default tolerance value
}
return myCustomTolerance < 0 ? myLargestKey : myLargestKey + myCustomTolerance;
}
//! Sets tolerance to the given one and disables adaptive checks
void SetCustomTolerance(const int theTolerance) { myCustomTolerance = theTolerance; }
//! Unsets a custom tolerance and enables adaptive checks
void ResetDefaults() { myCustomTolerance = -1; }
//! Returns the value of custom tolerance regardless of it validity
int CustomTolerance() const { return myCustomTolerance; }
//! Returns true if custom tolerance value is greater than zero
bool IsCustomTolSet() const { return myCustomTolerance > 0; }
private:
NCollection_DataMap<int, int> myTolerances;
int myLargestKey;
int myCustomTolerance;
};
#endif // _SelectMgr_ToleranceMap_HeaderFile