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// Created on: 1997-04-22
// Created by: Guest Design
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _AIS_MultipleConnectedInteractive_HeaderFile
#define _AIS_MultipleConnectedInteractive_HeaderFile
#include <AIS_InteractiveObject.hxx>
#include <AIS_KindOfInteractive.hxx>
//! Defines an Interactive Object by gathering together
//! several object presentations. This is done through a
//! list of interactive objects. These can also be
//! Connected objects. That way memory-costly
//! calculations of presentation are avoided.
class AIS_MultipleConnectedInteractive : public AIS_InteractiveObject
{
DEFINE_STANDARD_RTTIEXT(AIS_MultipleConnectedInteractive, AIS_InteractiveObject)
public:
//! Initializes the Interactive Object with multiple
//! connections to AIS_Interactive objects.
Standard_EXPORT AIS_MultipleConnectedInteractive();
//! Establishes the connection between the Connected Interactive Object, theInteractive, and its
//! reference. Locates instance in theLocation and applies specified transformation persistence
//! mode.
//! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
occ::handle<AIS_InteractiveObject> Connect(
const occ::handle<AIS_InteractiveObject>& theAnotherObj,
const occ::handle<TopLoc_Datum3D>& theLocation,
const occ::handle<Graphic3d_TransformPers>& theTrsfPers)
{
return connect(theAnotherObj, theLocation, theTrsfPers);
}
AIS_KindOfInteractive Type() const override { return AIS_KindOfInteractive_Object; }
int Signature() const override { return 1; }
//! Returns true if the object is connected to others.
Standard_EXPORT bool HasConnection() const;
//! Removes the connection with theInteractive.
Standard_EXPORT void Disconnect(const occ::handle<AIS_InteractiveObject>& theInteractive);
//! Clears all the connections to objects.
Standard_EXPORT void DisconnectAll();
//! Informs the graphic context that the interactive Object
//! may be decomposed into sub-shapes for dynamic selection.
Standard_EXPORT bool AcceptShapeDecomposition() const override;
//! Returns common entity owner if the object is an assembly
const occ::handle<SelectMgr_EntityOwner>& GetAssemblyOwner() const override
{
return myAssemblyOwner;
}
//! Returns the owner of mode for selection of object as a whole
occ::handle<SelectMgr_EntityOwner> GlobalSelOwner() const override { return myAssemblyOwner; }
//! Assigns interactive context.
Standard_EXPORT void SetContext(const occ::handle<AIS_InteractiveContext>& theCtx) override;
public: // short aliases to Connect() method
//! Establishes the connection between the Connected Interactive Object, theInteractive, and its
//! reference. Copies local transformation and transformation persistence mode from
//! theInteractive.
//! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
occ::handle<AIS_InteractiveObject> Connect(
const occ::handle<AIS_InteractiveObject>& theAnotherObj)
{
return connect(theAnotherObj,
theAnotherObj->LocalTransformationGeom(),
theAnotherObj->TransformPersistence());
}
//! Establishes the connection between the Connected Interactive Object, theInteractive, and its
//! reference. Locates instance in theLocation and copies transformation persistence mode from
//! theInteractive.
//! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
occ::handle<AIS_InteractiveObject> Connect(
const occ::handle<AIS_InteractiveObject>& theAnotherObj,
const gp_Trsf& theLocation)
{
return connect(theAnotherObj,
new TopLoc_Datum3D(theLocation),
theAnotherObj->TransformPersistence());
}
//! Establishes the connection between the Connected Interactive Object, theInteractive, and its
//! reference. Locates instance in theLocation and applies specified transformation persistence
//! mode.
//! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
occ::handle<AIS_InteractiveObject> Connect(
const occ::handle<AIS_InteractiveObject>& theAnotherObj,
const gp_Trsf& theLocation,
const occ::handle<Graphic3d_TransformPers>& theTrsfPers)
{
return connect(theAnotherObj, new TopLoc_Datum3D(theLocation), theTrsfPers);
}
protected:
//! this method is redefined virtual;
//! when the instance is connected to another
//! InteractiveObject,this method doesn't
//! compute anything, but just uses the
//! presentation of this last object, with
//! a transformation if there's one stored.
Standard_EXPORT void Compute(const occ::handle<PrsMgr_PresentationManager>& thePrsMgr,
const occ::handle<Prs3d_Presentation>& thePrs,
const int theMode) override;
//! Establishes the connection between the Connected Interactive Object, theInteractive, and its
//! reference. Locates instance in theLocation and applies specified transformation persistence
//! mode.
//! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
Standard_EXPORT virtual occ::handle<AIS_InteractiveObject> connect(
const occ::handle<AIS_InteractiveObject>& theInteractive,
const occ::handle<TopLoc_Datum3D>& theLocation,
const occ::handle<Graphic3d_TransformPers>& theTrsfPers);
private:
//! Computes the selection for whole subtree in scene hierarchy.
Standard_EXPORT void ComputeSelection(const occ::handle<SelectMgr_Selection>& aSelection,
const int aMode) override;
protected:
occ::handle<SelectMgr_EntityOwner> myAssemblyOwner;
};
#endif // _AIS_MultipleConnectedInteractive_HeaderFile