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// Created by: Anastasia BORISOVA
// Copyright (c) 2016 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _AIS_AnimationCamera_HeaderFile
#define _AIS_AnimationCamera_HeaderFile
#include <AIS_Animation.hxx>
class Graphic3d_Camera;
class V3d_View;
//! Camera animation.
class AIS_AnimationCamera : public AIS_Animation
{
DEFINE_STANDARD_RTTIEXT(AIS_AnimationCamera, AIS_Animation)
public:
//! Main constructor.
Standard_EXPORT AIS_AnimationCamera(const TCollection_AsciiString& theAnimationName,
const occ::handle<V3d_View>& theView);
//! Return the target view.
const occ::handle<V3d_View>& View() const { return myView; }
//! Set target view.
void SetView(const occ::handle<V3d_View>& theView) { myView = theView; }
//! Return camera start position.
const occ::handle<Graphic3d_Camera>& CameraStart() const { return myCamStart; }
//! Define camera start position.
void SetCameraStart(const occ::handle<Graphic3d_Camera>& theCameraStart)
{
myCamStart = theCameraStart;
}
//! Return camera end position.
const occ::handle<Graphic3d_Camera>& CameraEnd() const { return myCamEnd; }
//! Define camera end position.
void SetCameraEnd(const occ::handle<Graphic3d_Camera>& theCameraEnd) { myCamEnd = theCameraEnd; }
protected:
//! Update the progress.
Standard_EXPORT void update(const AIS_AnimationProgress& theProgress) override;
protected:
occ::handle<V3d_View> myView; //!< view to setup camera
occ::handle<Graphic3d_Camera> myCamStart; //!< starting camera position
occ::handle<Graphic3d_Camera> myCamEnd; //!< end camera position
};
#endif // _AIS_AnimationCamera_HeaderFile