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// Created by: Anastasia BORISOVA
// Copyright (c) 2016 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <AIS_AnimationObject.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_AnimationObject, AIS_BaseAnimationObject)
//=================================================================================================
AIS_AnimationObject::AIS_AnimationObject(const TCollection_AsciiString& theAnimationName,
const occ::handle<AIS_InteractiveContext>& theContext,
const occ::handle<AIS_InteractiveObject>& theObject,
const gp_Trsf& theTrsfStart,
const gp_Trsf& theTrsfEnd)
: AIS_BaseAnimationObject(theAnimationName, theContext, theObject),
myTrsfLerp(theTrsfStart, theTrsfEnd)
{
}
//=================================================================================================
void AIS_AnimationObject::update(const AIS_AnimationProgress& theProgress)
{
if (myObject.IsNull())
{
return;
}
gp_Trsf aTrsf;
myTrsfLerp.Interpolate(theProgress.LocalNormalized, aTrsf);
updateTrsf(aTrsf);
}