Loading files
3d097a032This file is pinned to the selected release. Download the original to open it in your design tool.
// Created by: Anastasia BORISOVA
// Copyright (c) 2016 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <AIS_AnimationCamera.hxx>
#include <V3d_View.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_AnimationCamera, AIS_Animation)
//=================================================================================================
AIS_AnimationCamera::AIS_AnimationCamera(const TCollection_AsciiString& theAnimationName,
const occ::handle<V3d_View>& theView)
: AIS_Animation(theAnimationName),
myView(theView)
{
}
//=================================================================================================
void AIS_AnimationCamera::update(const AIS_AnimationProgress& theProgress)
{
if (myView.IsNull() || myCamStart.IsNull() || myCamEnd.IsNull())
{
return;
}
occ::handle<Graphic3d_Camera> aCamera = myView->Camera();
NCollection_Lerp<occ::handle<Graphic3d_Camera>> aCamLerp(myCamStart, myCamEnd);
aCamLerp.Interpolate(HasOwnDuration() ? theProgress.LocalNormalized : 1.0, aCamera);
const bool aPrevImmUpdate = myView->SetImmediateUpdate(false);
myView->SetCamera(aCamera);
myView->SetImmediateUpdate(aPrevImmUpdate);
myView->Invalidate();
}