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// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _gp_Mat2d_HeaderFile
#define _gp_Mat2d_HeaderFile
#include <gp.hxx>
#include <Standard_ConstructionError.hxx>
#include <Standard_OutOfRange.hxx>
class gp_XY;
//! Describes a two column, two row matrix.
//! This sort of object is used in various vectorial or matrix computations.
class gp_Mat2d
{
public:
DEFINE_STANDARD_ALLOC
//! Creates a matrix with null coefficients.
constexpr gp_Mat2d() noexcept
: myMat{{0.0, 0.0}, {0.0, 0.0}}
{
}
//! theCol1, theCol2 are the 2 columns of the matrix.
Standard_EXPORT gp_Mat2d(const gp_XY& theCol1, const gp_XY& theCol2);
//! Assigns the two coordinates of theValue to the column of range
//! theCol of this matrix
//! Raises OutOfRange if theCol < 1 or theCol > 2.
Standard_EXPORT void SetCol(const int theCol, const gp_XY& theValue);
//! Assigns the number pairs theCol1, theCol2 to the two columns of this matrix
Standard_EXPORT void SetCols(const gp_XY& theCol1, const gp_XY& theCol2);
//! Modifies the main diagonal of the matrix.
//! @code
//! <me>.Value (1, 1) = theX1
//! <me>.Value (2, 2) = theX2
//! @endcode
//! The other coefficients of the matrix are not modified.
constexpr void SetDiagonal(const double theX1, const double theX2) noexcept
{
myMat[0][0] = theX1;
myMat[1][1] = theX2;
}
//! Modifies this matrix, so that it represents the Identity matrix.
constexpr void SetIdentity() noexcept
{
myMat[0][0] = myMat[1][1] = 1.0;
myMat[0][1] = myMat[1][0] = 0.0;
}
//! Modifies this matrix, so that it represents a rotation. theAng is the angular
//! value in radian of the rotation.
void SetRotation(const double theAng);
//! Assigns the two coordinates of theValue to the row of index theRow of this matrix.
//! Raises OutOfRange if theRow < 1 or theRow > 2.
Standard_EXPORT void SetRow(const int theRow, const gp_XY& theValue);
//! Assigns the number pairs theRow1, theRow2 to the two rows of this matrix.
Standard_EXPORT void SetRows(const gp_XY& theRow1, const gp_XY& theRow2);
//! Modifies the matrix such that it
//! represents a scaling transformation, where theS is the scale factor:
//! @code
//! | theS 0.0 |
//! <me> = | 0.0 theS |
//! @endcode
constexpr void SetScale(const double theS) noexcept
{
myMat[0][0] = myMat[1][1] = theS;
myMat[0][1] = myMat[1][0] = 0.0;
}
//! Assigns <theValue> to the coefficient of row theRow, column theCol of this matrix.
//! Raises OutOfRange if theRow < 1 or theRow > 2 or theCol < 1 or theCol > 2
void SetValue(const int theRow, const int theCol, const double theValue)
{
Standard_OutOfRange_Raise_if(theRow < 1 || theRow > 2 || theCol < 1 || theCol > 2, " ");
myMat[theRow - 1][theCol - 1] = theValue;
}
//! Returns the column of theCol index.
//! Raises OutOfRange if theCol < 1 or theCol > 2
Standard_EXPORT gp_XY Column(const int theCol) const;
//! Computes the determinant of the matrix.
constexpr double Determinant() const noexcept
{
return myMat[0][0] * myMat[1][1] - myMat[1][0] * myMat[0][1];
}
//! Returns the main diagonal of the matrix.
Standard_EXPORT gp_XY Diagonal() const;
//! Returns the row of index theRow.
//! Raised if theRow < 1 or theRow > 2
Standard_EXPORT gp_XY Row(const int theRow) const;
//! Returns the coefficient of range (ttheheRow, theCol)
//! Raises OutOfRange
//! if theRow < 1 or theRow > 2 or theCol < 1 or theCol > 2
const double& Value(const int theRow, const int theCol) const
{
Standard_OutOfRange_Raise_if(theRow < 1 || theRow > 2 || theCol < 1 || theCol > 2, " ");
return myMat[theRow - 1][theCol - 1];
}
const double& operator()(const int theRow, const int theCol) const
{
return Value(theRow, theCol);
}
//! Returns the coefficient of range (theRow, theCol)
//! Raises OutOfRange
//! if theRow < 1 or theRow > 2 or theCol < 1 or theCol > 2
double& ChangeValue(const int theRow, const int theCol)
{
Standard_OutOfRange_Raise_if(theRow < 1 || theRow > 2 || theCol < 1 || theCol > 2, " ");
return myMat[theRow - 1][theCol - 1];
}
double& operator()(const int theRow, const int theCol) { return ChangeValue(theRow, theCol); }
//! Returns true if this matrix is singular (and therefore, cannot be inverted).
//! The Gauss LU decomposition is used to invert the matrix
//! so the matrix is considered as singular if the largest
//! pivot found is lower or equal to Resolution from gp.
constexpr bool IsSingular() const noexcept
{
double aDet = Determinant();
if (aDet < 0)
{
aDet = -aDet;
}
return aDet <= gp::Resolution();
}
constexpr void Add(const gp_Mat2d& Other) noexcept;
constexpr void operator+=(const gp_Mat2d& theOther) noexcept { Add(theOther); }
//! Computes the sum of this matrix and the matrix
//! theOther.for each coefficient of the matrix :
//! @code
//! <me>.Coef(i,j) + <theOther>.Coef(i,j)
//! @endcode
//! Note:
//! - operator += assigns the result to this matrix, while
//! - operator + creates a new one.
[[nodiscard]] constexpr gp_Mat2d Added(const gp_Mat2d& theOther) const noexcept;
[[nodiscard]] constexpr gp_Mat2d operator+(const gp_Mat2d& theOther) const noexcept
{
return Added(theOther);
}
constexpr void Divide(const double theScalar);
constexpr void operator/=(const double theScalar) { Divide(theScalar); }
//! Divides all the coefficients of the matrix by a scalar.
[[nodiscard]] constexpr gp_Mat2d Divided(const double theScalar) const;
[[nodiscard]] constexpr gp_Mat2d operator/(const double theScalar) const
{
return Divided(theScalar);
}
Standard_EXPORT void Invert();
//! Inverses the matrix and raises exception if the matrix
//! is singular.
[[nodiscard]] gp_Mat2d Inverted() const
{
gp_Mat2d aNewMat = *this;
aNewMat.Invert();
return aNewMat;
}
[[nodiscard]] constexpr gp_Mat2d Multiplied(const gp_Mat2d& theOther) const noexcept
{
gp_Mat2d aNewMat2d = *this;
aNewMat2d.Multiply(theOther);
return aNewMat2d;
}
[[nodiscard]] constexpr gp_Mat2d operator*(const gp_Mat2d& theOther) const noexcept
{
return Multiplied(theOther);
}
//! Computes the product of two matrices <me> * <theOther>
constexpr void Multiply(const gp_Mat2d& theOther) noexcept;
//! Modifies this matrix by premultiplying it by the matrix Other
//! <me> = theOther * <me>.
constexpr void PreMultiply(const gp_Mat2d& theOther) noexcept;
[[nodiscard]] constexpr gp_Mat2d Multiplied(const double theScalar) const noexcept;
[[nodiscard]] constexpr gp_Mat2d operator*(const double theScalar) const noexcept
{
return Multiplied(theScalar);
}
//! Multiplies all the coefficients of the matrix by a scalar.
constexpr void Multiply(const double theScalar) noexcept;
constexpr void operator*=(const double theScalar) noexcept { Multiply(theScalar); }
Standard_EXPORT void Power(const int theN);
//! computes <me> = <me> * <me> * .......* <me>, theN time.
//! if theN = 0 <me> = Identity
//! if theN < 0 <me> = <me>.Invert() *...........* <me>.Invert().
//! If theN < 0 an exception can be raised if the matrix is not
//! inversible
[[nodiscard]] gp_Mat2d Powered(const int theN) const
{
gp_Mat2d aMat2dN = *this;
aMat2dN.Power(theN);
return aMat2dN;
}
constexpr void Subtract(const gp_Mat2d& theOther) noexcept;
constexpr void operator-=(const gp_Mat2d& theOther) noexcept { Subtract(theOther); }
//! Computes for each coefficient of the matrix :
//! @code
//! <me>.Coef(i,j) - <theOther>.Coef(i,j)
//! @endcode
[[nodiscard]] constexpr gp_Mat2d Subtracted(const gp_Mat2d& theOther) const noexcept;
[[nodiscard]] constexpr gp_Mat2d operator-(const gp_Mat2d& theOther) const noexcept
{
return Subtracted(theOther);
}
constexpr void Transpose() noexcept;
//! Transposes the matrix. A(j, i) -> A (i, j)
[[nodiscard]] constexpr gp_Mat2d Transposed() const noexcept;
friend class gp_Trsf2d;
friend class gp_GTrsf2d;
friend class gp_XY;
private:
double myMat[2][2];
};
//=================================================================================================
inline void gp_Mat2d::SetRotation(const double theAng)
{
double aSinA = sin(theAng);
double aCosA = cos(theAng);
myMat[0][0] = myMat[1][1] = aCosA;
myMat[0][1] = -aSinA;
myMat[1][0] = aSinA;
}
//=================================================================================================
inline constexpr void gp_Mat2d::Add(const gp_Mat2d& theOther) noexcept
{
myMat[0][0] += theOther.myMat[0][0];
myMat[0][1] += theOther.myMat[0][1];
myMat[1][0] += theOther.myMat[1][0];
myMat[1][1] += theOther.myMat[1][1];
}
//=================================================================================================
inline constexpr gp_Mat2d gp_Mat2d::Added(const gp_Mat2d& theOther) const noexcept
{
gp_Mat2d aNewMat2d;
aNewMat2d.myMat[0][0] = myMat[0][0] + theOther.myMat[0][0];
aNewMat2d.myMat[0][1] = myMat[0][1] + theOther.myMat[0][1];
aNewMat2d.myMat[1][0] = myMat[1][0] + theOther.myMat[1][0];
aNewMat2d.myMat[1][1] = myMat[1][1] + theOther.myMat[1][1];
return aNewMat2d;
}
//=================================================================================================
inline constexpr void gp_Mat2d::Divide(const double theScalar)
{
myMat[0][0] /= theScalar;
myMat[0][1] /= theScalar;
myMat[1][0] /= theScalar;
myMat[1][1] /= theScalar;
}
//=================================================================================================
inline constexpr gp_Mat2d gp_Mat2d::Divided(const double theScalar) const
{
gp_Mat2d aNewMat2d;
aNewMat2d.myMat[0][0] = myMat[0][0] / theScalar;
aNewMat2d.myMat[0][1] = myMat[0][1] / theScalar;
aNewMat2d.myMat[1][0] = myMat[1][0] / theScalar;
aNewMat2d.myMat[1][1] = myMat[1][1] / theScalar;
return aNewMat2d;
}
//=================================================================================================
inline constexpr void gp_Mat2d::Multiply(const gp_Mat2d& theOther) noexcept
{
const double aT00 = myMat[0][0] * theOther.myMat[0][0] + myMat[0][1] * theOther.myMat[1][0];
const double aT10 = myMat[1][0] * theOther.myMat[0][0] + myMat[1][1] * theOther.myMat[1][0];
myMat[0][1] = myMat[0][0] * theOther.myMat[0][1] + myMat[0][1] * theOther.myMat[1][1];
myMat[1][1] = myMat[1][0] * theOther.myMat[0][1] + myMat[1][1] * theOther.myMat[1][1];
myMat[0][0] = aT00;
myMat[1][0] = aT10;
}
//=================================================================================================
inline constexpr void gp_Mat2d::PreMultiply(const gp_Mat2d& theOther) noexcept
{
const double aT00 = theOther.myMat[0][0] * myMat[0][0] + theOther.myMat[0][1] * myMat[1][0];
myMat[1][0] = theOther.myMat[1][0] * myMat[0][0] + theOther.myMat[1][1] * myMat[1][0];
const double aT01 = theOther.myMat[0][0] * myMat[0][1] + theOther.myMat[0][1] * myMat[1][1];
myMat[1][1] = theOther.myMat[1][0] * myMat[0][1] + theOther.myMat[1][1] * myMat[1][1];
myMat[0][0] = aT00;
myMat[0][1] = aT01;
}
//=================================================================================================
inline constexpr gp_Mat2d gp_Mat2d::Multiplied(const double theScalar) const noexcept
{
gp_Mat2d aNewMat2d;
aNewMat2d.myMat[0][0] = myMat[0][0] * theScalar;
aNewMat2d.myMat[0][1] = myMat[0][1] * theScalar;
aNewMat2d.myMat[1][0] = myMat[1][0] * theScalar;
aNewMat2d.myMat[1][1] = myMat[1][1] * theScalar;
return aNewMat2d;
}
//=================================================================================================
inline constexpr void gp_Mat2d::Multiply(const double theScalar) noexcept
{
myMat[0][0] *= theScalar;
myMat[0][1] *= theScalar;
myMat[1][0] *= theScalar;
myMat[1][1] *= theScalar;
}
//=================================================================================================
inline constexpr void gp_Mat2d::Subtract(const gp_Mat2d& theOther) noexcept
{
myMat[0][0] -= theOther.myMat[0][0];
myMat[0][1] -= theOther.myMat[0][1];
myMat[1][0] -= theOther.myMat[1][0];
myMat[1][1] -= theOther.myMat[1][1];
}
//=================================================================================================
inline constexpr gp_Mat2d gp_Mat2d::Subtracted(const gp_Mat2d& theOther) const noexcept
{
gp_Mat2d aNewMat2d;
aNewMat2d.myMat[0][0] = myMat[0][0] - theOther.myMat[0][0];
aNewMat2d.myMat[0][1] = myMat[0][1] - theOther.myMat[0][1];
aNewMat2d.myMat[1][0] = myMat[1][0] - theOther.myMat[1][0];
aNewMat2d.myMat[1][1] = myMat[1][1] - theOther.myMat[1][1];
return aNewMat2d;
}
//=================================================================================================
inline constexpr void gp_Mat2d::Transpose() noexcept
{
const double aTemp = myMat[0][1];
myMat[0][1] = myMat[1][0];
myMat[1][0] = aTemp;
}
//=================================================================================================
inline constexpr gp_Mat2d gp_Mat2d::Transposed() const noexcept
{
gp_Mat2d aNewMat2d;
aNewMat2d.myMat[1][0] = myMat[0][1];
aNewMat2d.myMat[0][1] = myMat[1][0];
aNewMat2d.myMat[0][0] = myMat[0][0];
aNewMat2d.myMat[1][1] = myMat[1][1];
return aNewMat2d;
}
//=======================================================================
// function : operator*
// purpose :
//=======================================================================
inline constexpr gp_Mat2d operator*(const double theScalar, const gp_Mat2d& theMat2D) noexcept
{
return theMat2D.Multiplied(theScalar);
}
#endif // _gp_Mat2d_HeaderFile