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// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _gp_Mat_HeaderFile
#define _gp_Mat_HeaderFile
#include <gp.hxx>
#include <Standard_OutOfRange.hxx>
#include <Standard_OStream.hxx>
#include <Standard_ConstructionError.hxx>
class gp_XYZ;
//! Describes a three column, three row matrix.
//! This sort of object is used in various vectorial or matrix computations.
class gp_Mat
{
public:
DEFINE_STANDARD_ALLOC
//! Creates a matrix with null coefficients.
constexpr gp_Mat() noexcept
: myMat{{0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}}
{
}
constexpr gp_Mat(const double theA11,
const double theA12,
const double theA13,
const double theA21,
const double theA22,
const double theA23,
const double theA31,
const double theA32,
const double theA33) noexcept;
//! Creates a matrix.
//! theCol1, theCol2, theCol3 are the 3 columns of the matrix.
Standard_EXPORT gp_Mat(const gp_XYZ& theCol1, const gp_XYZ& theCol2, const gp_XYZ& theCol3);
//! Assigns the three coordinates of theValue to the column of index
//! theCol of this matrix.
//! Raises OutOfRange if theCol < 1 or theCol > 3.
Standard_EXPORT void SetCol(const int theCol, const gp_XYZ& theValue);
//! Assigns the number triples theCol1, theCol2, theCol3 to the three
//! columns of this matrix.
Standard_EXPORT void SetCols(const gp_XYZ& theCol1, const gp_XYZ& theCol2, const gp_XYZ& theCol3);
//! Modifies the matrix M so that applying it to any number
//! triple (X, Y, Z) produces the same result as the cross
//! product of theRef and the number triple (X, Y, Z):
//! i.e.: M * {X,Y,Z}t = theRef.Cross({X, Y ,Z})
//! this matrix is anti symmetric. To apply this matrix to the
//! triplet {XYZ} is the same as to do the cross product between the
//! triplet theRef and the triplet {XYZ}.
//! Note: this matrix is anti-symmetric.
Standard_EXPORT void SetCross(const gp_XYZ& theRef);
//! Modifies the main diagonal of the matrix.
//! @code
//! <me>.Value (1, 1) = theX1
//! <me>.Value (2, 2) = theX2
//! <me>.Value (3, 3) = theX3
//! @endcode
//! The other coefficients of the matrix are not modified.
constexpr void SetDiagonal(const double theX1, const double theX2, const double theX3) noexcept
{
myMat[0][0] = theX1;
myMat[1][1] = theX2;
myMat[2][2] = theX3;
}
//! Modifies this matrix so that applying it to any number
//! triple (X, Y, Z) produces the same result as the scalar
//! product of theRef and the number triple (X, Y, Z):
//! this * (X,Y,Z) = theRef.(X,Y,Z)
//! Note: this matrix is symmetric.
Standard_EXPORT void SetDot(const gp_XYZ& theRef) noexcept;
//! Modifies this matrix so that it represents the Identity matrix.
constexpr void SetIdentity() noexcept
{
myMat[0][0] = myMat[1][1] = myMat[2][2] = 1.0;
myMat[0][1] = myMat[0][2] = myMat[1][0] = myMat[1][2] = myMat[2][0] = myMat[2][1] = 0.0;
}
//! Modifies this matrix so that it represents a rotation. theAng is the angular value in
//! radians and the XYZ axis gives the direction of the
//! rotation.
//! Raises ConstructionError if XYZ.Modulus() <= Resolution()
Standard_EXPORT void SetRotation(const gp_XYZ& theAxis, const double theAng);
//! Assigns the three coordinates of Value to the row of index
//! theRow of this matrix. Raises OutOfRange if theRow < 1 or theRow > 3.
Standard_EXPORT void SetRow(const int theRow, const gp_XYZ& theValue);
//! Assigns the number triples theRow1, theRow2, theRow3 to the three
//! rows of this matrix.
Standard_EXPORT void SetRows(const gp_XYZ& theRow1, const gp_XYZ& theRow2, const gp_XYZ& theRow3);
//! Modifies the matrix so that it represents
//! a scaling transformation, where theS is the scale factor. :
//! @code
//! | theS 0.0 0.0 |
//! <me> = | 0.0 theS 0.0 |
//! | 0.0 0.0 theS |
//! @endcode
constexpr void SetScale(const double theS) noexcept
{
myMat[0][0] = myMat[1][1] = myMat[2][2] = theS;
myMat[0][1] = myMat[0][2] = myMat[1][0] = myMat[1][2] = myMat[2][0] = myMat[2][1] = 0.0;
}
//! Assigns <theValue> to the coefficient of row theRow, column theCol of this matrix.
//! Raises OutOfRange if theRow < 1 or theRow > 3 or theCol < 1 or theCol > 3
void SetValue(const int theRow, const int theCol, const double theValue)
{
Standard_OutOfRange_Raise_if(theRow < 1 || theRow > 3 || theCol < 1 || theCol > 3, " ");
myMat[theRow - 1][theCol - 1] = theValue;
}
//! Returns the column of theCol index.
//! Raises OutOfRange if theCol < 1 or theCol > 3
Standard_EXPORT gp_XYZ Column(const int theCol) const;
//! Computes the determinant of the matrix.
constexpr double Determinant() const noexcept
{
const double a00 = myMat[0][0], a01 = myMat[0][1], a02 = myMat[0][2];
const double a10 = myMat[1][0], a11 = myMat[1][1], a12 = myMat[1][2];
const double a20 = myMat[2][0], a21 = myMat[2][1], a22 = myMat[2][2];
// clang-format off
return a00 * (a11 * a22 - a21 * a12)
- a01 * (a10 * a22 - a20 * a12)
+ a02 * (a10 * a21 - a20 * a11);
// clang-format on
}
//! Returns the main diagonal of the matrix.
Standard_EXPORT gp_XYZ Diagonal() const;
//! returns the row of theRow index.
//! Raises OutOfRange if theRow < 1 or theRow > 3
Standard_EXPORT gp_XYZ Row(const int theRow) const;
//! Returns the coefficient of range (theRow, theCol)
//! Raises OutOfRange if theRow < 1 or theRow > 3 or theCol < 1 or theCol > 3
const double& Value(const int theRow, const int theCol) const
{
Standard_OutOfRange_Raise_if(theRow < 1 || theRow > 3 || theCol < 1 || theCol > 3, " ");
return myMat[theRow - 1][theCol - 1];
}
const double& operator()(const int theRow, const int theCol) const
{
return Value(theRow, theCol);
}
//! Returns the coefficient of range (theRow, theCol)
//! Raises OutOfRange if theRow < 1 or theRow > 3 or theCol < 1 or theCol > 3
double& ChangeValue(const int theRow, const int theCol)
{
Standard_OutOfRange_Raise_if(theRow < 1 || theRow > 3 || theCol < 1 || theCol > 3, " ");
return myMat[theRow - 1][theCol - 1];
}
double& operator()(const int theRow, const int theCol) { return ChangeValue(theRow, theCol); }
//! The Gauss LU decomposition is used to invert the matrix
//! (see Math package) so the matrix is considered as singular if
//! the largest pivot found is lower or equal to Resolution from gp.
constexpr bool IsSingular() const noexcept
{
// Pour etre sur que Gauss va fonctionner, il faut faire Gauss ...
const double aDet = Determinant();
return (aDet < 0.0 ? -aDet : aDet) <= gp::Resolution();
}
constexpr void Add(const gp_Mat& theOther) noexcept;
constexpr void operator+=(const gp_Mat& theOther) noexcept { Add(theOther); }
//! Computes the sum of this matrix and
//! the matrix theOther for each coefficient of the matrix :
//! <me>.Coef(i,j) + <theOther>.Coef(i,j)
[[nodiscard]] constexpr gp_Mat Added(const gp_Mat& theOther) const noexcept;
[[nodiscard]] constexpr gp_Mat operator+(const gp_Mat& theOther) const noexcept
{
return Added(theOther);
}
constexpr void Divide(const double theScalar);
constexpr void operator/=(const double theScalar) { Divide(theScalar); }
//! Divides all the coefficients of the matrix by Scalar
[[nodiscard]] constexpr gp_Mat Divided(const double theScalar) const;
[[nodiscard]] constexpr gp_Mat operator/(const double theScalar) const
{
return Divided(theScalar);
}
Standard_EXPORT void Invert();
//! Inverses the matrix and raises if the matrix is singular.
//! - Invert assigns the result to this matrix, while
//! - Inverted creates a new one.
//! Warning
//! The Gauss LU decomposition is used to invert the matrix.
//! Consequently, the matrix is considered as singular if the
//! largest pivot found is less than or equal to gp::Resolution().
//! Exceptions
//! Standard_ConstructionError if this matrix is singular,
//! and therefore cannot be inverted.
[[nodiscard]] Standard_EXPORT gp_Mat Inverted() const;
//! Computes the product of two matrices <me> * <Other>
[[nodiscard]] constexpr gp_Mat Multiplied(const gp_Mat& theOther) const noexcept
{
gp_Mat aNewMat = *this;
aNewMat.Multiply(theOther);
return aNewMat;
}
[[nodiscard]] constexpr gp_Mat operator*(const gp_Mat& theOther) const noexcept
{
return Multiplied(theOther);
}
//! Computes the product of two matrices <me> = <Other> * <me>.
constexpr void Multiply(const gp_Mat& theOther) noexcept;
constexpr void operator*=(const gp_Mat& theOther) noexcept { Multiply(theOther); }
constexpr void PreMultiply(const gp_Mat& theOther) noexcept;
[[nodiscard]] constexpr gp_Mat Multiplied(const double theScalar) const noexcept;
[[nodiscard]] constexpr gp_Mat operator*(const double theScalar) const noexcept
{
return Multiplied(theScalar);
}
//! Multiplies all the coefficients of the matrix by Scalar
constexpr void Multiply(const double theScalar) noexcept;
constexpr void operator*=(const double theScalar) noexcept { Multiply(theScalar); }
Standard_EXPORT void Power(const int N);
//! Computes <me> = <me> * <me> * .......* <me>, theN time.
//! if theN = 0 <me> = Identity
//! if theN < 0 <me> = <me>.Invert() *...........* <me>.Invert().
//! If theN < 0 an exception will be raised if the matrix is not
//! inversible
[[nodiscard]] gp_Mat Powered(const int theN) const
{
gp_Mat aMatN = *this;
aMatN.Power(theN);
return aMatN;
}
constexpr void Subtract(const gp_Mat& theOther) noexcept;
constexpr void operator-=(const gp_Mat& theOther) noexcept { Subtract(theOther); }
//! cOmputes for each coefficient of the matrix :
//! <me>.Coef(i,j) - <theOther>.Coef(i,j)
[[nodiscard]] constexpr gp_Mat Subtracted(const gp_Mat& theOther) const noexcept;
[[nodiscard]] constexpr gp_Mat operator-(const gp_Mat& theOther) const noexcept
{
return Subtracted(theOther);
}
void Transpose();
//! Transposes the matrix. A(j, i) -> A (i, j)
[[nodiscard]] gp_Mat Transposed() const
{
gp_Mat aNewMat = *this;
aNewMat.Transpose();
return aNewMat;
}
//! Dumps the content of me into the stream
Standard_EXPORT void DumpJson(Standard_OStream& theOStream, int theDepth = -1) const;
friend class gp_XYZ;
friend class gp_Trsf;
friend class gp_GTrsf;
private:
double myMat[3][3];
};
//=================================================================================================
inline constexpr gp_Mat::gp_Mat(const double theA11,
const double theA12,
const double theA13,
const double theA21,
const double theA22,
const double theA23,
const double theA31,
const double theA32,
const double theA33) noexcept
: myMat{{theA11, theA12, theA13}, {theA21, theA22, theA23}, {theA31, theA32, theA33}}
{
}
//=================================================================================================
inline constexpr void gp_Mat::Add(const gp_Mat& theOther) noexcept
{
myMat[0][0] += theOther.myMat[0][0];
myMat[0][1] += theOther.myMat[0][1];
myMat[0][2] += theOther.myMat[0][2];
myMat[1][0] += theOther.myMat[1][0];
myMat[1][1] += theOther.myMat[1][1];
myMat[1][2] += theOther.myMat[1][2];
myMat[2][0] += theOther.myMat[2][0];
myMat[2][1] += theOther.myMat[2][1];
myMat[2][2] += theOther.myMat[2][2];
}
//=================================================================================================
inline constexpr gp_Mat gp_Mat::Added(const gp_Mat& theOther) const noexcept
{
gp_Mat aNewMat(*this);
aNewMat.Add(theOther);
return aNewMat;
}
//=================================================================================================
inline constexpr void gp_Mat::Divide(const double theScalar)
{
Standard_ConstructionError_Raise_if((theScalar < 0.0 ? -theScalar : theScalar)
<= gp::Resolution(),
"gp_Mat : Divide by 0");
const double anUnSurScalar = 1.0 / theScalar;
myMat[0][0] *= anUnSurScalar;
myMat[0][1] *= anUnSurScalar;
myMat[0][2] *= anUnSurScalar;
myMat[1][0] *= anUnSurScalar;
myMat[1][1] *= anUnSurScalar;
myMat[1][2] *= anUnSurScalar;
myMat[2][0] *= anUnSurScalar;
myMat[2][1] *= anUnSurScalar;
myMat[2][2] *= anUnSurScalar;
}
//=================================================================================================
inline constexpr gp_Mat gp_Mat::Divided(const double theScalar) const
{
gp_Mat aNewMat(*this);
aNewMat.Divide(theScalar);
return aNewMat;
}
//=================================================================================================
inline constexpr void gp_Mat::Multiply(const gp_Mat& theOther) noexcept
{
const double aT00 = myMat[0][0] * theOther.myMat[0][0] + myMat[0][1] * theOther.myMat[1][0]
+ myMat[0][2] * theOther.myMat[2][0];
const double aT01 = myMat[0][0] * theOther.myMat[0][1] + myMat[0][1] * theOther.myMat[1][1]
+ myMat[0][2] * theOther.myMat[2][1];
const double aT02 = myMat[0][0] * theOther.myMat[0][2] + myMat[0][1] * theOther.myMat[1][2]
+ myMat[0][2] * theOther.myMat[2][2];
const double aT10 = myMat[1][0] * theOther.myMat[0][0] + myMat[1][1] * theOther.myMat[1][0]
+ myMat[1][2] * theOther.myMat[2][0];
const double aT11 = myMat[1][0] * theOther.myMat[0][1] + myMat[1][1] * theOther.myMat[1][1]
+ myMat[1][2] * theOther.myMat[2][1];
const double aT12 = myMat[1][0] * theOther.myMat[0][2] + myMat[1][1] * theOther.myMat[1][2]
+ myMat[1][2] * theOther.myMat[2][2];
const double aT20 = myMat[2][0] * theOther.myMat[0][0] + myMat[2][1] * theOther.myMat[1][0]
+ myMat[2][2] * theOther.myMat[2][0];
const double aT21 = myMat[2][0] * theOther.myMat[0][1] + myMat[2][1] * theOther.myMat[1][1]
+ myMat[2][2] * theOther.myMat[2][1];
const double aT22 = myMat[2][0] * theOther.myMat[0][2] + myMat[2][1] * theOther.myMat[1][2]
+ myMat[2][2] * theOther.myMat[2][2];
myMat[0][0] = aT00;
myMat[0][1] = aT01;
myMat[0][2] = aT02;
myMat[1][0] = aT10;
myMat[1][1] = aT11;
myMat[1][2] = aT12;
myMat[2][0] = aT20;
myMat[2][1] = aT21;
myMat[2][2] = aT22;
}
//=================================================================================================
inline constexpr void gp_Mat::PreMultiply(const gp_Mat& theOther) noexcept
{
const double aT00 = theOther.myMat[0][0] * myMat[0][0] + theOther.myMat[0][1] * myMat[1][0]
+ theOther.myMat[0][2] * myMat[2][0];
const double aT01 = theOther.myMat[0][0] * myMat[0][1] + theOther.myMat[0][1] * myMat[1][1]
+ theOther.myMat[0][2] * myMat[2][1];
const double aT02 = theOther.myMat[0][0] * myMat[0][2] + theOther.myMat[0][1] * myMat[1][2]
+ theOther.myMat[0][2] * myMat[2][2];
const double aT10 = theOther.myMat[1][0] * myMat[0][0] + theOther.myMat[1][1] * myMat[1][0]
+ theOther.myMat[1][2] * myMat[2][0];
const double aT11 = theOther.myMat[1][0] * myMat[0][1] + theOther.myMat[1][1] * myMat[1][1]
+ theOther.myMat[1][2] * myMat[2][1];
const double aT12 = theOther.myMat[1][0] * myMat[0][2] + theOther.myMat[1][1] * myMat[1][2]
+ theOther.myMat[1][2] * myMat[2][2];
const double aT20 = theOther.myMat[2][0] * myMat[0][0] + theOther.myMat[2][1] * myMat[1][0]
+ theOther.myMat[2][2] * myMat[2][0];
const double aT21 = theOther.myMat[2][0] * myMat[0][1] + theOther.myMat[2][1] * myMat[1][1]
+ theOther.myMat[2][2] * myMat[2][1];
const double aT22 = theOther.myMat[2][0] * myMat[0][2] + theOther.myMat[2][1] * myMat[1][2]
+ theOther.myMat[2][2] * myMat[2][2];
myMat[0][0] = aT00;
myMat[0][1] = aT01;
myMat[0][2] = aT02;
myMat[1][0] = aT10;
myMat[1][1] = aT11;
myMat[1][2] = aT12;
myMat[2][0] = aT20;
myMat[2][1] = aT21;
myMat[2][2] = aT22;
}
//=================================================================================================
inline constexpr gp_Mat gp_Mat::Multiplied(const double theScalar) const noexcept
{
gp_Mat aNewMat(*this);
aNewMat.Multiply(theScalar);
return aNewMat;
}
//=================================================================================================
inline constexpr void gp_Mat::Multiply(const double theScalar) noexcept
{
myMat[0][0] *= theScalar;
myMat[0][1] *= theScalar;
myMat[0][2] *= theScalar;
myMat[1][0] *= theScalar;
myMat[1][1] *= theScalar;
myMat[1][2] *= theScalar;
myMat[2][0] *= theScalar;
myMat[2][1] *= theScalar;
myMat[2][2] *= theScalar;
}
//=================================================================================================
inline constexpr void gp_Mat::Subtract(const gp_Mat& theOther) noexcept
{
myMat[0][0] -= theOther.myMat[0][0];
myMat[0][1] -= theOther.myMat[0][1];
myMat[0][2] -= theOther.myMat[0][2];
myMat[1][0] -= theOther.myMat[1][0];
myMat[1][1] -= theOther.myMat[1][1];
myMat[1][2] -= theOther.myMat[1][2];
myMat[2][0] -= theOther.myMat[2][0];
myMat[2][1] -= theOther.myMat[2][1];
myMat[2][2] -= theOther.myMat[2][2];
}
//=================================================================================================
inline constexpr gp_Mat gp_Mat::Subtracted(const gp_Mat& theOther) const noexcept
{
gp_Mat aNewMat(*this);
aNewMat.Subtract(theOther);
return aNewMat;
}
//=================================================================================================
// On macOS 10.13.6 with XCode 9.4.1 the compiler has a bug leading to
// generation of invalid code when method gp_Mat::Transpose() is called
// for a matrix which is when applied to vector; it looks like vector
// is transformed before the matrix is actually transposed; see #29978.
// To avoid this, we disable compiler optimization here.
#if defined(__APPLE__) && (__apple_build_version__ > 9020000)
__attribute__((optnone))
#endif
inline void
gp_Mat::Transpose()
{
std::swap(myMat[0][1], myMat[1][0]);
std::swap(myMat[0][2], myMat[2][0]);
std::swap(myMat[1][2], myMat[2][1]);
}
//=======================================================================
// function : operator*
// purpose :
//=======================================================================
inline constexpr gp_Mat operator*(const double theScalar, const gp_Mat& theMat3D) noexcept
{
return theMat3D.Multiplied(theScalar);
}
#endif // _gp_Mat_HeaderFile