Loading files
3d097a032This file is pinned to the selected release. Download the original to open it in your design tool.
// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _gp_Ax2d_HeaderFile
#define _gp_Ax2d_HeaderFile
#include <gp_Pnt2d.hxx>
#include <gp_Dir2d.hxx>
class gp_Trsf2d;
class gp_Vec2d;
//! Describes an axis in the plane (2D space).
//! An axis is defined by:
//! - its origin (also referred to as its "Location point"), and
//! - its unit vector (referred to as its "Direction").
//! An axis implicitly defines a direct, right-handed
//! coordinate system in 2D space by:
//! - its origin,
//! - its "Direction" (giving the "X Direction" of the coordinate system), and
//! - the unit vector normal to "Direction" (positive angle
//! measured in the trigonometric sense).
//! An axis is used:
//! - to describe 2D geometric entities (for example, the
//! axis which defines angular coordinates on a circle).
//! It serves for the same purpose as the STEP function
//! "axis placement one axis", or
//! - to define geometric transformations (axis of
//! symmetry, axis of rotation, and so on).
//! Note: to define a left-handed 2D coordinate system, use gp_Ax22d.
class gp_Ax2d
{
public:
DEFINE_STANDARD_ALLOC
//! Creates an axis object representing X axis of the reference coordinate system.
constexpr gp_Ax2d() noexcept
: loc(0., 0.)
// vdir(1.,0.) use default ctor of gp_Dir2d, as it creates the same dir (1,0)
{
}
//! Creates an Ax2d.
//! <theP> is the "Location" point of the axis placement
//! and theV is the "Direction" of the axis placement.
constexpr gp_Ax2d(const gp_Pnt2d& theP, const gp_Dir2d& theV) noexcept
: loc(theP),
vdir(theV)
{
}
//! Creates an axis with the given location point and standard direction.
constexpr gp_Ax2d(const gp_Pnt2d& theP, const gp_Dir2d::D theDir) noexcept
: loc(theP),
vdir(theDir)
{
}
//! Creates an axis at the origin with the given standard direction.
//! Replaces gp::OX2d(), gp::OY2d() static functions.
constexpr explicit gp_Ax2d(const gp_Dir2d::D theDir) noexcept
: loc(0., 0.),
vdir(theDir)
{
}
//! Changes the "Location" point (origin) of <me>.
constexpr void SetLocation(const gp_Pnt2d& theP) noexcept { loc = theP; }
//! Changes the direction of <me>.
constexpr void SetDirection(const gp_Dir2d& theV) noexcept { vdir = theV; }
//! Returns the origin of <me>.
constexpr const gp_Pnt2d& Location() const noexcept { return loc; }
//! Returns the direction of <me>.
constexpr const gp_Dir2d& Direction() const noexcept { return vdir; }
//! Returns True if:
//! . the angle between <me> and <Other> is lower or equal
//! to <AngularTolerance> and
//! . the distance between <me>.Location() and <Other> is lower
//! or equal to <LinearTolerance> and
//! . the distance between <Other>.Location() and <me> is lower
//! or equal to LinearTolerance.
Standard_EXPORT bool IsCoaxial(const gp_Ax2d& Other,
const double AngularTolerance,
const double LinearTolerance) const;
//! Returns true if this axis and the axis theOther are normal to each other.
//! That is, if the angle between the two axes is equal to Pi/2 or -Pi/2.
//! Note: the tolerance criterion is given by theAngularTolerance.
bool IsNormal(const gp_Ax2d& theOther, const double theAngularTolerance) const
{
return vdir.IsNormal(theOther.vdir, theAngularTolerance);
}
//! Returns true if this axis and the axis theOther are parallel, and have opposite orientations.
//! That is, if the angle between the two axes is equal to Pi or -Pi.
//! Note: the tolerance criterion is given by theAngularTolerance.
bool IsOpposite(const gp_Ax2d& theOther, const double theAngularTolerance) const
{
return vdir.IsOpposite(theOther.vdir, theAngularTolerance);
}
//! Returns true if this axis and the axis theOther are parallel,
//! and have either the same or opposite orientations.
//! That is, if the angle between the two axes is equal to 0, Pi or -Pi.
//! Note: the tolerance criterion is given by theAngularTolerance.
bool IsParallel(const gp_Ax2d& theOther, const double theAngularTolerance) const
{
return vdir.IsParallel(theOther.vdir, theAngularTolerance);
}
//! Computes the angle, in radians, between this axis and the axis theOther.
//! The value of the angle is between -Pi and Pi.
double Angle(const gp_Ax2d& theOther) const { return vdir.Angle(theOther.vdir); }
//! Reverses the direction of <me> and assigns the result to this axis.
constexpr void Reverse() noexcept { vdir.Reverse(); }
//! Computes a new axis placement with a direction opposite to the direction of <me>.
[[nodiscard]] constexpr gp_Ax2d Reversed() const noexcept
{
gp_Ax2d aTemp = *this;
aTemp.Reverse();
return aTemp;
}
Standard_EXPORT void Mirror(const gp_Pnt2d& P) noexcept;
//! Performs the symmetrical transformation of an axis
//! placement with respect to the point P which is the
//! center of the symmetry.
[[nodiscard]] Standard_EXPORT gp_Ax2d Mirrored(const gp_Pnt2d& P) const noexcept;
Standard_EXPORT void Mirror(const gp_Ax2d& A) noexcept;
//! Performs the symmetrical transformation of an axis
//! placement with respect to an axis placement which
//! is the axis of the symmetry.
[[nodiscard]] Standard_EXPORT gp_Ax2d Mirrored(const gp_Ax2d& A) const noexcept;
void Rotate(const gp_Pnt2d& theP, const double theAng)
{
loc.Rotate(theP, theAng);
vdir.Rotate(theAng);
}
//! Rotates an axis placement. <theP> is the center of the rotation.
//! theAng is the angular value of the rotation in radians.
[[nodiscard]] gp_Ax2d Rotated(const gp_Pnt2d& theP, const double theAng) const
{
gp_Ax2d anA = *this;
anA.Rotate(theP, theAng);
return anA;
}
Standard_EXPORT void Scale(const gp_Pnt2d& P, const double S);
//! Applies a scaling transformation on the axis placement.
//! The "Location" point of the axisplacement is modified.
//! The "Direction" is reversed if the scale is negative.
[[nodiscard]] gp_Ax2d Scaled(const gp_Pnt2d& theP, const double theS) const
{
gp_Ax2d anA = *this;
anA.Scale(theP, theS);
return anA;
}
void Transform(const gp_Trsf2d& theT)
{
loc.Transform(theT);
vdir.Transform(theT);
}
//! Transforms an axis placement with a Trsf.
[[nodiscard]] gp_Ax2d Transformed(const gp_Trsf2d& theT) const
{
gp_Ax2d anA = *this;
anA.Transform(theT);
return anA;
}
constexpr void Translate(const gp_Vec2d& theV) noexcept { loc.Translate(theV); }
//! Translates an axis placement in the direction of the vector theV.
//! The magnitude of the translation is the vector's magnitude.
[[nodiscard]] constexpr gp_Ax2d Translated(const gp_Vec2d& theV) const noexcept
{
gp_Ax2d anA = *this;
(anA.loc).Translate(theV);
return anA;
}
constexpr void Translate(const gp_Pnt2d& theP1, const gp_Pnt2d& theP2) noexcept
{
loc.Translate(theP1, theP2);
}
//! Translates an axis placement from the point theP1 to the point theP2.
[[nodiscard]] constexpr gp_Ax2d Translated(const gp_Pnt2d& theP1,
const gp_Pnt2d& theP2) const noexcept
{
gp_Ax2d anA = *this;
(anA.loc).Translate(theP1, theP2);
return anA;
}
//! Dumps the content of me into the stream
Standard_EXPORT void DumpJson(Standard_OStream& theOStream, int theDepth = -1) const;
private:
gp_Pnt2d loc;
gp_Dir2d vdir;
};
#endif // _gp_Ax2d_HeaderFile