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//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
static const char* createShadowMapInstancingFragmentShader =
"#version 330\n"
"precision highp float;\n"
"layout(location = 0) out float fragmentdepth;\n"
"void main(void)\n"
"{\n"
" fragmentdepth = gl_FragCoord.z;\n"
"}\n";
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