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#ifndef MAC_OPENGL_WINDOW_H
#define MAC_OPENGL_WINDOW_H
#include "../CommonInterfaces/CommonWindowInterface.h"
#define b3gDefaultOpenGLWindow MacOpenGLWindow
class MacOpenGLWindow : public CommonWindowInterface
{
struct MacOpenGLWindowInternalData* m_internalData;
public:
MacOpenGLWindow();
virtual ~MacOpenGLWindow();
void init(int width, int height, const char* windowTitle);
void closeWindow();
void startRendering();
void endRendering(); //swap buffers
virtual bool requestedExit() const;
virtual void setRequestExit();
void getMouseCoordinates(int& x, int& y);
void runMainLoop();
virtual bool isModifierKeyPressed(int key);
void setMouseButtonCallback(b3MouseButtonCallback mouseCallback);
void setMouseMoveCallback(b3MouseMoveCallback mouseCallback);
void setResizeCallback(b3ResizeCallback resizeCallback);
void setKeyboardCallback(b3KeyboardCallback keyboardCallback);
virtual b3MouseMoveCallback getMouseMoveCallback();
virtual b3MouseButtonCallback getMouseButtonCallback();
virtual b3ResizeCallback getResizeCallback();
virtual b3WheelCallback getWheelCallback();
b3KeyboardCallback getKeyboardCallback();
void setWheelCallback(b3WheelCallback wheelCallback);
float getRetinaScale() const;
virtual void setAllowRetina(bool allow);
virtual void createWindow(const b3gWindowConstructionInfo& ci);
virtual float getTimeInSeconds();
virtual int getWidth() const;
virtual int getHeight() const;
virtual void setRenderCallback(b3RenderCallback renderCallback);
virtual void setWindowTitle(const char* title);
int fileOpenDialog(char* filename, int maxNameLength);
};
#endif
63f2ad90eThis file is pinned to the selected release. Download the original to open it in your design tool.