Loading files
This file is pinned to the selected release. Download the original to open it in your design tool.
f6b8e5137This file is pinned to the selected release. Download the original to open it in your design tool.
/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2018. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;
using Leap.Unity.Space;
namespace Leap.Unity.GraphicalRenderer {
public abstract partial class LeapMeshGraphicBase : LeapGraphic {
#if UNITY_EDITOR
public class MeshEditorApi : EditorApi {
protected readonly LeapMeshGraphicBase _meshGraphic;
public MeshEditorApi(LeapMeshGraphicBase meshGraphic) : base(meshGraphic) {
_meshGraphic = meshGraphic;
}
public override void RebuildEditorPickingMesh() {
base.RebuildEditorPickingMesh();
Assert.IsNotNull(_meshGraphic);
_meshGraphic.RefreshMeshData();
List<Vector3> pickingVerts = new List<Vector3>();
List<int> pickingTris = new List<int>();
pickingVerts.Clear();
pickingTris.Clear();
if (pickingMesh == null) {
pickingMesh = new Mesh();
pickingMesh.MarkDynamic();
pickingMesh.hideFlags = HideFlags.HideAndDontSave;
pickingMesh.name = "Graphic Picking Mesh";
}
pickingMesh.Clear(keepVertexLayout: false);
if (_meshGraphic.mesh == null) return;
var topology = MeshCache.GetTopology(_meshGraphic.mesh);
for (int i = 0; i < topology.tris.Length; i++) {
pickingTris.Add(topology.tris[i] + pickingVerts.Count);
}
ITransformer transformer = null;
if (_meshGraphic.anchor != null) {
transformer = _meshGraphic.anchor.transformer;
}
for (int i = 0; i < topology.verts.Length; i++) {
Vector3 localRectVert = _meshGraphic.attachedGroup.renderer.transform.InverseTransformPoint(_meshGraphic.transform.TransformPoint(topology.verts[i]));
if (transformer != null) {
localRectVert = transformer.TransformPoint(localRectVert);
}
localRectVert = _meshGraphic.attachedGroup.renderer.transform.TransformPoint(localRectVert);
pickingVerts.Add(localRectVert);
}
pickingMesh.SetVertices(pickingVerts);
pickingMesh.SetTriangles(pickingTris, 0, calculateBounds: true);
pickingMesh.RecalculateNormals();
}
}
#endif
}
}