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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2018. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using System.Collections.Generic;
namespace Leap.Unity.GraphicalRenderer {
public interface ISupportsAddRemove {
/// <summary>
/// Must be implemented by a renderer to report that it
/// is able to support adding and removing graphics at runtime.
///
/// Will be called once per frame, with a list of indexes that are
/// 'dirty'. Each dirty index represents a graphic that might have
/// changed completely because an ordering has changed. Dirty
/// indexes will not be included for new graphics, so you will also
/// need to check to see if the graphics list has increased in size.
/// </summary>
void OnAddRemoveGraphics(List<int> dirtyIndexes);
}
}
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