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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2018. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using System;
using System.Reflection;
using System.Collections.Generic;
using UnityEngine;
using Leap.Unity.Query;
namespace Leap.Unity.GraphicalRenderer {
public abstract class LeapGraphicFeatureBase {
[NonSerialized]
private bool _isDirty = true; //everything defaults dirty at the start!
//Unity cannot serialize lists of objects that have no serializable fields
//when it is set to text-serialization. A feature might have no specific
//data, so we add this dummy bool to ensure it gets serialized anyway
[SerializeField]
private bool _dummyBool;
public bool isDirty {
get {
return _isDirty;
}
set {
_isDirty = value;
}
}
public bool isDirtyOrEditTime {
get {
#if UNITY_EDITOR
if (!Application.isPlaying) {
return true;
} else
#endif
{
return _isDirty;
}
}
}
public virtual SupportInfo GetSupportInfo(LeapGraphicGroup group) {
return SupportInfo.FullSupport();
}
public abstract void AssignFeatureReferences();
public abstract void ClearDataObjectReferences();
public abstract void AddFeatureData(LeapFeatureData data);
public abstract Type GetDataObjectType();
public abstract LeapFeatureData CreateFeatureDataForGraphic(LeapGraphic graphic);
}
public abstract class LeapGraphicFeature<DataType> : LeapGraphicFeatureBase
where DataType : LeapFeatureData, new() {
/// <summary>
/// A list of all feature data.
/// </summary>
[NonSerialized]
public List<DataType> featureData = new List<DataType>();
public override void AssignFeatureReferences() {
foreach (var dataObj in featureData) {
dataObj.feature = this;
}
}
public override void ClearDataObjectReferences() {
featureData.Clear();
}
public override void AddFeatureData(LeapFeatureData data) {
this.featureData.Add(data as DataType);
}
public override Type GetDataObjectType() {
return typeof(DataType);
}
public override LeapFeatureData CreateFeatureDataForGraphic(LeapGraphic graphic) {
DataType data = new DataType();
data.graphic = graphic;
return data;
}
}
[Serializable]
public abstract class LeapFeatureData {
[NonSerialized]
public LeapGraphic graphic;
[NonSerialized]
public LeapGraphicFeatureBase feature;
public void MarkFeatureDirty() {
if (feature != null) {
feature.isDirty = true;
}
}
#if UNITY_EDITOR
public static Type GetFeatureType(Type dataObjType) {
var allTypes = Assembly.GetAssembly(dataObjType).GetTypes();
return allTypes.Query().
Where(t => t.IsSubclassOf(typeof(LeapGraphicFeatureBase)) &&
t != typeof(LeapGraphicFeatureBase) &&
!t.IsAbstract &&
t.BaseType.GetGenericArguments()[0] == dataObjType).
FirstOrDefault();
}
#endif
}
}