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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Leap.Unity.PhysicalInterfaces {
/// <summary>
/// A basic implementation of the HandleBase handle using the Transform as the Pose
/// source.
/// </summary>
public class zzOld_TransformHandle : zzOld_HandleBase {
public override Pose pose {
get { return transform.ToPose(); }
protected set {
transform.SetWorldPose(value);
}
}
}
}
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