Loading files
This file is pinned to the selected release. Download the original to open it in your design tool.
f6b8e5137This file is pinned to the selected release. Download the original to open it in your design tool.
using Leap.Unity.Animation;
using Leap.Unity.Attributes;
using Leap.Unity.Interaction;
using Leap.Unity.Layout;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Leap.Unity.PhysicalInterfaces {
using IntObj = InteractionBehaviour;
public class Trajectory_LerpHandleOnThrow : MonoBehaviour {
public IntObj handle;
public TrajectoryLerpToPose trajectoryLerpToPose;
[SerializeField, ImplementsInterface(typeof(IPoseProvider))]
private MonoBehaviour _targetPoseProvider;
public IPoseProvider targetPoseProvider {
get {
return _targetPoseProvider as IPoseProvider;
}
}
void Start() {
handle.OnGraspEnd += onGraspEnd;
}
private void onGraspEnd() {
if (!gameObject.activeInHierarchy || !this.enabled) return;
trajectoryLerpToPose.MoveToTarget(targetPoseProvider.GetPose());
}
}
}