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using Leap.Unity.Attributes;
using System;
using UnityEngine;
namespace Leap.Unity.PhysicalInterfaces {
public interface zzOld_IHandle {
Pose pose { get; }
Pose targetPose { get; set; }
float rigidness { get; }
Vector3 localPivot { get; }
Movement movement { get; }
bool isHeld { get; }
bool wasHeld { get; }
void Hold();
bool wasMoved { get; }
bool wasReleased { get; }
void Release();
bool wasThrown { get; }
}
}