Loading files
This file is pinned to the selected release. Download the original to open it in your design tool.
f6b8e5137This file is pinned to the selected release. Download the original to open it in your design tool.
using System;
namespace Leap.Unity.PhysicalInterfaces {
public interface IHandle {
bool isHeld { get; }
bool isMoving { get; }
bool isKinematic { get; set; }
event Action OnHoldBegin;
event Action<IHandle> OnHandleHoldBegin;
event Action OnHoldEnd;
event Action<IHandle> OnHandleHoldEnd;
}
}