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using Godot;
using JetBrains.Annotations;
using OpenScadGraphEditor.Library;
using OpenScadGraphEditor.Utils;
using OpenScadGraphEditor.Widgets;
namespace OpenScadGraphEditor.Nodes
{
/// <summary>
/// Operation for calculating the half of a value.
/// </summary>
[UsedImplicitly]
public class Half : ScadNode, IAmAnExpression, IHaveNodeBackground, IHaveCustomWidget
{
public override string NodeTitle => "Half";
public override string NodeQuickLookup => "Hlf";
public override string NodeDescription => "Returns half of the input.";
public Half()
{
InputPorts
.Any();
OutputPorts
.Any();
}
public override string GetPortDocumentation(PortId portId)
{
switch (portId.Port)
{
case 0 when portId.IsInput:
return "The input value.";
case 0 when portId.IsOutput:
return "Half of the input value.";
default:
return "";
}
}
public override string Render(ScadGraph context, int portIndex)
{
var value = RenderInput(context, 0);
return value.Empty() ? "" : $"({value} / 2)";
}
public ScadNodeWidget InstantiateCustomWidget()
{
return Prefabs.New<SmallNodeWidget>();
}
public Texture NodeBackground => Resources.HalfIcon;
}
}7192f5216This file is pinned to the selected release. Download the original to open it in your design tool.