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using Godot;
using JetBrains.Annotations;
using OpenScadGraphEditor.Utils;
namespace OpenScadGraphEditor.Nodes
{
[UsedImplicitly]
public class AndOperator : BooleanOperator
{
public override string NodeTitle => "And";
public override string NodeDescription => "Boolean AND (&&)";
public override string NodeQuickLookup => "&";
protected override string OperatorSign => "&&";
public override Texture NodeBackground => Resources.AndIcon;
}
}