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// Created on: 2001-01-04
// Copyright (c) 2001-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_ArrayOfQuadrangles_HeaderFile
#define _Graphic3d_ArrayOfQuadrangles_HeaderFile
#include <Graphic3d_ArrayOfPrimitives.hxx>
//! Contains quadrangles array definition.
//! WARNING! Quadrangle primitives might be unsupported by graphics library.
//! Triangulation should be used instead of quads for better compatibility.
class Graphic3d_ArrayOfQuadrangles : public Graphic3d_ArrayOfPrimitives
{
DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfQuadrangles, Graphic3d_ArrayOfPrimitives)
public:
//! Creates an array of quadrangles (Graphic3d_TOPA_QUADRANGLES), a quadrangle can be filled as:
//! 1) Creating a set of quadrangles defined with his vertexes, i.e:
//! @code
//! myArray = Graphic3d_ArrayOfQuadrangles (8);
//! myArray->AddVertex (x1, y1, z1);
//! ....
//! myArray->AddVertex (x8, y8, z8);
//! @endcode
//! 2) Creating a set of indexed quadrangles defined with his vertex ans edges, i.e:
//! @code
//! myArray = Graphic3d_ArrayOfQuadrangles (6, 8);
//! myArray->AddVertex (x1, y1, z1);
//! ....
//! myArray->AddVertex (x6, y6, z6);
//! myArray->AddEdges (1, 2, 3, 4);
//! myArray->AddEdges (3, 4, 5, 6);
//! @endcode
//! @param theMaxVertexs defines the maximum allowed vertex number in the array
//! @param theMaxEdges defines the maximum allowed edge number in the array (for indexed
//! array)
//! @param theArrayFlags array flags
Graphic3d_ArrayOfQuadrangles(int theMaxVertexs,
int theMaxEdges,
Graphic3d_ArrayFlags theArrayFlags)
: Graphic3d_ArrayOfPrimitives(Graphic3d_TOPA_QUADRANGLES,
theMaxVertexs,
0,
theMaxEdges,
theArrayFlags)
{
}
//! Creates an array of quadrangles (Graphic3d_TOPA_QUADRANGLES).
//! @param theMaxVertexs defines the maximum allowed vertex number in the array
//! @param theMaxEdges defines the maximum allowed edge number in the array (for indexed
//! array)
Graphic3d_ArrayOfQuadrangles(int theMaxVertexs,
int theMaxEdges = 0,
bool theHasVNormals = false,
bool theHasVColors = false,
bool theHasVTexels = false)
: Graphic3d_ArrayOfPrimitives(
Graphic3d_TOPA_QUADRANGLES,
theMaxVertexs,
0,
theMaxEdges,
(theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None)
| (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None)
| (theHasVTexels ? Graphic3d_ArrayFlags_VertexTexel : Graphic3d_ArrayFlags_None))
{
}
};
#endif // _Graphic3d_ArrayOfQuadrangles_HeaderFile