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// Created on: 2001-01-04
// Copyright (c) 2001-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_ArrayOfPoints_HeaderFile
#define _Graphic3d_ArrayOfPoints_HeaderFile
#include <Graphic3d_ArrayOfPrimitives.hxx>
//! Contains points array definition.
class Graphic3d_ArrayOfPoints : public Graphic3d_ArrayOfPrimitives
{
DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfPoints, Graphic3d_ArrayOfPrimitives)
public:
//! Creates an array of points (Graphic3d_TOPA_POINTS).
//! The array must be filled using the AddVertex(Point) method.
//! @param theMaxVertexs maximum number of points
//! @param theArrayFlags array flags
Graphic3d_ArrayOfPoints(int theMaxVertexs, Graphic3d_ArrayFlags theArrayFlags)
: Graphic3d_ArrayOfPrimitives(Graphic3d_TOPA_POINTS, theMaxVertexs, 0, 0, theArrayFlags)
{
}
//! Creates an array of points (Graphic3d_TOPA_POINTS).
//! The array must be filled using the AddVertex(Point) method.
//! @param theMaxVertexs maximum number of points
//! @param theHasVColors when TRUE, AddVertex(Point,Color) should be used for specifying vertex
//! color
//! @param theHasVNormals when TRUE, AddVertex(Point,Normal) should be used for specifying vertex
//! normal
Graphic3d_ArrayOfPoints(int theMaxVertexs,
bool theHasVColors = false,
bool theHasVNormals = false)
: Graphic3d_ArrayOfPrimitives(
Graphic3d_TOPA_POINTS,
theMaxVertexs,
0,
0,
(theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None)
| (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None))
{
}
};
#endif // _Graphic3d_ArrayOfPoints_HeaderFile