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// Created on: 2014-09-30
// Created by: Denis BOGOLEPOV
// Copyright (c) 2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_MatrixState_H__
#define _OpenGl_MatrixState_H__
#include <OpenGl_Vec.hxx>
#include <NCollection_DynamicArray.hxx>
#include <Standard_Dump.hxx>
//! Software implementation for OpenGL matrix stack.
template <class T>
class OpenGl_MatrixState
{
public:
//! Constructs matrix state object.
OpenGl_MatrixState()
: myStack(8),
myStackHead(-1)
{
//
}
//! Pushes current matrix into stack.
void Push()
{
if (++myStackHead >= myStack.Length())
{
myStack.Append(myCurrent);
}
else
{
myStack.SetValue(myStackHead, myCurrent);
}
}
//! Pops matrix from stack to current.
void Pop()
{
Standard_ASSERT_RETURN(myStackHead != -1,
"Matrix stack already empty when MatrixState.Pop() called.",
Standard_VOID_RETURN);
myCurrent = myStack.Value(myStackHead--);
}
//! @return current matrix.
const typename OpenGl::MatrixType<T>::Mat4& Current() { return myCurrent; }
//! Sets given matrix as current.
void SetCurrent(const typename OpenGl::MatrixType<T>::Mat4& theNewCurrent)
{
myCurrent = theNewCurrent;
}
//! Change current matrix.
typename OpenGl::MatrixType<T>::Mat4& ChangeCurrent() { return myCurrent; }
//! Sets given matrix as current.
template <typename Other_t>
void SetCurrent(const typename OpenGl::MatrixType<Other_t>::Mat4& theNewCurrent)
{
myCurrent.Convert(theNewCurrent);
}
//! Sets current matrix to identity.
void SetIdentity() { myCurrent = typename OpenGl::MatrixType<T>::Mat4(); }
//! Dumps the content of me into the stream
void DumpJson(Standard_OStream& theOStream, int theDepth = -1) const
{
(void)theDepth;
OCCT_DUMP_FIELD_VALUES_NUMERICAL(theOStream,
"myCurrent",
16,
myCurrent.GetValue(0, 0),
myCurrent.GetValue(0, 1),
myCurrent.GetValue(0, 2),
myCurrent.GetValue(0, 3),
myCurrent.GetValue(1, 0),
myCurrent.GetValue(1, 1),
myCurrent.GetValue(1, 2),
myCurrent.GetValue(1, 3),
myCurrent.GetValue(2, 0),
myCurrent.GetValue(2, 1),
myCurrent.GetValue(2, 2),
myCurrent.GetValue(2, 3),
myCurrent.GetValue(3, 0),
myCurrent.GetValue(3, 1),
myCurrent.GetValue(3, 2),
myCurrent.GetValue(3, 3))
OCCT_DUMP_FIELD_VALUE_NUMERICAL(theOStream, myStack.Length())
OCCT_DUMP_FIELD_VALUE_NUMERICAL(theOStream, myStackHead)
}
private:
// clang-format off
NCollection_DynamicArray<typename OpenGl::MatrixType<T>::Mat4> myStack; //!< Collection used to maintenance matrix stack
// clang-format on
typename OpenGl::MatrixType<T>::Mat4 myCurrent; //!< Current matrix
int myStackHead; //!< Index of stack head
};
#endif // _OpenGl_MatrixState_H__