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// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_AspectsProgram_Header
#define _OpenGl_AspectsProgram_Header
#include <Graphic3d_ShaderProgram.hxx>
class Graphic3d_Aspects;
class OpenGl_Context;
class OpenGl_ShaderProgram;
//! OpenGl resources for custom shading program.
class OpenGl_AspectsProgram
{
public:
DEFINE_STANDARD_ALLOC
public:
//! Empty constructor.
OpenGl_AspectsProgram()
: myIsShaderReady(false)
{
}
//! Return shading program.
const occ::handle<OpenGl_ShaderProgram>& ShaderProgram(
const occ::handle<OpenGl_Context>& theCtx,
const occ::handle<Graphic3d_ShaderProgram>& theShader)
{
if (!myIsShaderReady)
{
build(theCtx, theShader);
myIsShaderReady = true;
}
return myShaderProgram;
}
//! Update shader resource up-to-date state.
Standard_EXPORT void UpdateRediness(const occ::handle<Graphic3d_Aspects>& theAspect);
//! Release resource.
Standard_EXPORT void Release(OpenGl_Context* theCtx);
private:
//! Build shader resource.
Standard_EXPORT void build(const occ::handle<OpenGl_Context>& theCtx,
const occ::handle<Graphic3d_ShaderProgram>& theShader);
private:
occ::handle<OpenGl_ShaderProgram> myShaderProgram;
TCollection_AsciiString myShaderProgramId;
bool myIsShaderReady;
};
#endif // _OpenGl_Aspects_Header
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