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// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_AspectsTextureSet_Header
#define _OpenGl_AspectsTextureSet_Header
#include <Graphic3d_Aspects.hxx>
#include <Graphic3d_TextureMap.hxx>
class OpenGl_Context;
class OpenGl_TextureSet;
class OpenGl_PointSprite;
//! OpenGl resources for custom textures.
class OpenGl_AspectsTextureSet
{
public:
DEFINE_STANDARD_ALLOC
public:
//! Empty constructor.
OpenGl_AspectsTextureSet()
: myIsTextureReady(false)
{
}
//! Return TRUE if resource is up-to-date.
bool IsReady() const { return myIsTextureReady; }
//! Invalidate resource state.
void Invalidate() { myIsTextureReady = false; }
//! Return textures array.
const occ::handle<OpenGl_TextureSet>& TextureSet(
const occ::handle<OpenGl_Context>& theCtx,
const occ::handle<Graphic3d_Aspects>& theAspect,
const occ::handle<OpenGl_PointSprite>& theSprite,
const occ::handle<OpenGl_PointSprite>& theSpriteA,
bool theToHighlight)
{
if (!myIsTextureReady)
{
build(theCtx, theAspect, theSprite, theSpriteA);
myIsTextureReady = true;
}
return theToHighlight && !myTextures[1].IsNull() ? myTextures[1] : myTextures[0];
}
//! Update texture resource up-to-date state.
Standard_EXPORT void UpdateRediness(const occ::handle<Graphic3d_Aspects>& theAspect);
//! Release texture resource.
Standard_EXPORT void Release(OpenGl_Context* theCtx);
private:
//! Build texture resource.
Standard_EXPORT void build(const occ::handle<OpenGl_Context>& theCtx,
const occ::handle<Graphic3d_Aspects>& theAspect,
const occ::handle<OpenGl_PointSprite>& theSprite,
const occ::handle<OpenGl_PointSprite>& theSpriteA);
private:
occ::handle<OpenGl_TextureSet> myTextures[2];
bool myIsTextureReady;
};
#endif // _OpenGl_AspectsTextureSet_Header
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