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// Copyright (c) 2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepMesh_SelectorOfDataStructureOfDelaun_HeaderFile
#define _BRepMesh_SelectorOfDataStructureOfDelaun_HeaderFile
#include <Standard_Transient.hxx>
#include <BRepMesh_DataStructureOfDelaun.hxx>
#include <BRepMesh_Triangle.hxx>
#include <IMeshData_Types.hxx>
class BRepMesh_Vertex;
class BRepMesh_Edge;
//! Describes a selector and an iterator on a
//! selector of components of a mesh.
class BRepMesh_SelectorOfDataStructureOfDelaun : public Standard_Transient
{
public:
//! Default constructor.
Standard_EXPORT BRepMesh_SelectorOfDataStructureOfDelaun();
//! Constructor.
//! Initializes selector by the mesh.
Standard_EXPORT BRepMesh_SelectorOfDataStructureOfDelaun(
const occ::handle<BRepMesh_DataStructureOfDelaun>& theMesh);
//! Initializes selector by the mesh.
Standard_EXPORT void Initialize(const occ::handle<BRepMesh_DataStructureOfDelaun>& theMesh);
//! Selects all neighboring elements of the given node.
Standard_EXPORT void NeighboursOf(const BRepMesh_Vertex& theNode);
//! Selects all neighboring elements of node with the given index.
Standard_EXPORT void NeighboursOfNode(const int theNodeIndex);
//! Selects all neighboring elements of the given link.
Standard_EXPORT void NeighboursOf(const BRepMesh_Edge& theLink);
//! Selects all neighboring elements of link with the given index.
Standard_EXPORT void NeighboursOfLink(const int theLinkIndex);
//! Selects all neighboring elements of the given element.
Standard_EXPORT void NeighboursOf(const BRepMesh_Triangle& theElement);
//! Selects all neighboring elements by nodes of the given element.
Standard_EXPORT void NeighboursOfElement(const int theElementIndex);
//! Selects all neighboring elements by links of the given element.
Standard_EXPORT void NeighboursByEdgeOf(const BRepMesh_Triangle& theElement);
//! Adds a level of neighbours by edge to the selector.
void NeighboursOf(const BRepMesh_SelectorOfDataStructureOfDelaun& /*theSelector*/) {}
//! Adds a level of neighbours by edge the selector.
void AddNeighbours() {}
//! Returns selected nodes.
const IMeshData::MapOfInteger& Nodes() const { return myNodes; }
//! Returns selected links.
const IMeshData::MapOfInteger& Links() const { return myLinks; }
//! Returns selected elements.
const IMeshData::MapOfInteger& Elements() const { return myElements; }
//! Gives the list of incices of frontier links.
const IMeshData::MapOfInteger& FrontierLinks() const { return myFrontier; }
DEFINE_STANDARD_RTTIEXT(BRepMesh_SelectorOfDataStructureOfDelaun, Standard_Transient)
private:
//! Collects elements connected to link with the given index.
void elementsOfLink(const int theIndex);
private:
occ::handle<BRepMesh_DataStructureOfDelaun> myMesh;
IMeshData::MapOfInteger myNodes;
IMeshData::MapOfInteger myLinks;
IMeshData::MapOfInteger myElements;
IMeshData::MapOfInteger myFrontier;
};
#endif