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// Created on: 2016-04-19
// Copyright (c) 2016 OPEN CASCADE SAS
// Created by: Oleg AGASHIN
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepMesh_EdgeTessellationExtractor_HeaderFile
#define _BRepMesh_EdgeTessellationExtractor_HeaderFile
#include <IMeshTools_CurveTessellator.hxx>
#include <BRepMesh_EdgeParameterProvider.hxx>
#include <Standard_Integer.hxx>
#include <NCollection_Array1.hxx>
#include <TopLoc_Location.hxx>
//! Auxiliary class implements functionality retrieving tessellated
//! representation of an edge stored in polygon.
class BRepMesh_EdgeTessellationExtractor : public IMeshTools_CurveTessellator
{
public:
//! Constructor.
Standard_EXPORT BRepMesh_EdgeTessellationExtractor(const IMeshData::IEdgeHandle& theEdge,
const IMeshData::IFaceHandle& theFace);
//! Destructor.
Standard_EXPORT ~BRepMesh_EdgeTessellationExtractor() override;
//! Returns number of tessellation points.
Standard_EXPORT int PointsNb() const override;
//! Returns parameters of solution with the given index.
//! @param theIndex index of tessellation point.
//! @param theParameter parameters on PCurve corresponded to the solution.
//! @param thePoint tessellation point.
//! @return True in case of valid result, false elewhere.
Standard_EXPORT bool Value(const int theIndex,
gp_Pnt& thePoint,
double& theParameter) const override;
DEFINE_STANDARD_RTTIEXT(BRepMesh_EdgeTessellationExtractor, IMeshTools_CurveTessellator)
private:
BRepMesh_EdgeParameterProvider<occ::handle<NCollection_HArray1<double>>> myProvider;
const Poly_Triangulation* myTriangulation;
const NCollection_Array1<int>* myIndices;
TopLoc_Location myLoc;
};
#endif
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