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// Created on: 2008-05-26
// Created by: Ekaterina SMIRNOVA
// Copyright (c) 2008-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef BRepMesh_CircleInspector_HeaderFile
#define BRepMesh_CircleInspector_HeaderFile
#include <IMeshData_Types.hxx>
#include <BRepMesh_Circle.hxx>
#include <gp_XY.hxx>
#include <NCollection_CellFilter.hxx>
//! Auxiliary class to find circles shot by the given point.
class BRepMesh_CircleInspector
{
public:
static constexpr int Dimension = 2;
typedef gp_XY Point;
typedef int Target;
static double Coord(int i, const Point& thePnt) { return thePnt.Coord(i + 1); }
static Point Shift(const Point& thePnt, double theTol)
{
return Point(thePnt.X() + theTol, thePnt.Y() + theTol);
}
//! Constructor.
//! @param theTolerance tolerance to be used for identification of shot circles.
//! @param theReservedSize size to be reserved for vector of circles.
//! @param theAllocator memory allocator to be used by internal collections.
BRepMesh_CircleInspector(const double theTolerance,
const int theReservedSize,
const occ::handle<NCollection_IncAllocator>& theAllocator)
: mySqTolerance(theTolerance * theTolerance),
myResIndices(theAllocator),
myCircles(theReservedSize, theAllocator)
{
}
//! Adds the circle to vector of circles at the given position.
//! @param theIndex position of circle in the vector.
//! @param theCircle circle to be added.
void Bind(const int theIndex, const BRepMesh_Circle& theCircle)
{
myCircles.SetValue(theIndex, theCircle);
}
//! Resutns vector of registered circles.
const IMeshData::VectorOfCircle& Circles() const { return myCircles; }
//! Returns circle with the given index.
//! @param theIndex index of circle.
//! @return circle with the given index.
BRepMesh_Circle& Circle(const int theIndex) { return myCircles(theIndex); }
//! Set reference point to be checked.
//! @param thePoint bullet point.
void SetPoint(const gp_XY& thePoint)
{
myResIndices.Clear();
myPoint = thePoint;
}
//! Returns list of circles shot by the reference point.
IMeshData::ListOfInteger& GetShotCircles() { return myResIndices; }
//! Performs inspection of a circle with the given index.
//! @param theTargetIndex index of a circle to be checked.
//! @return status of the check.
NCollection_CellFilter_Action Inspect(const int theTargetIndex)
{
BRepMesh_Circle& aCircle = myCircles(theTargetIndex);
const double& aRadius = aCircle.Radius();
if (aRadius < 0.)
return CellFilter_Purge;
gp_XY& aLoc = const_cast<gp_XY&>(aCircle.Location());
const double aDX = myPoint.ChangeCoord(1) - aLoc.ChangeCoord(1);
const double aDY = myPoint.ChangeCoord(2) - aLoc.ChangeCoord(2);
// This check is wrong. It is better to use
//
// const double aR = aRadius + aToler;
// if ((aDX * aDX + aDY * aDY) <= aR * aR)
// {
// ...
// }
// where aToler = sqrt(mySqTolerance). Taking into account the fact
// that the input parameter of the class (see constructor) is linear
//(not quadratic) tolerance there is no point in square root computation.
// Simply, we do not need to compute square of the input tolerance and to
// assign it to mySqTolerance. The input linear tolerance is needed to be used.
// However, this change leads to hangs the test case "perf mesh bug27119".
// So, this correction is better to be implemented in the future.
if ((aDX * aDX + aDY * aDY) - (aRadius * aRadius) <= mySqTolerance)
myResIndices.Append(theTargetIndex);
return CellFilter_Keep;
}
//! Checks indices for equality.
static bool IsEqual(const int theIndex, const int theTargetIndex)
{
return (theIndex == theTargetIndex);
}
private:
double mySqTolerance;
IMeshData::ListOfInteger myResIndices;
IMeshData::VectorOfCircle myCircles;
gp_XY myPoint;
};
#endif