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// Created by: Peter KURNEV
// Copyright (c) 1999-2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BOPTools_Parallel_HeaderFile
#define _BOPTools_Parallel_HeaderFile
#include <OSD_Parallel.hxx>
#include <OSD_ThreadPool.hxx>
#include <NCollection_DataMap.hxx>
#include <OSD_Thread.hxx>
#include <mutex>
//! Implementation of Functors/Starters
class BOPTools_Parallel
{
template <class TypeSolverVector>
class Functor
{
public:
//! Constructor.
explicit Functor(TypeSolverVector& theSolverVec)
: mySolvers(theSolverVec)
{
}
//! Defines functor interface.
void operator()(const int theIndex) const
{
typename TypeSolverVector::value_type& aSolver = mySolvers[theIndex];
aSolver.Perform();
}
private:
Functor(const Functor&) = delete;
Functor& operator=(const Functor&) = delete;
private:
TypeSolverVector& mySolvers;
};
//! Functor storing map of thread id -> algorithm context
template <class TypeSolverVector, class TypeContext>
class ContextFunctor
{
public:
//! Constructor
explicit ContextFunctor(TypeSolverVector& theVector)
: mySolverVector(theVector)
{
}
//! Binds main thread context
void SetContext(const opencascade::handle<TypeContext>& theContext)
{
myContextMap.Bind(OSD_Thread::Current(), theContext);
}
//! Returns current thread context
const opencascade::handle<TypeContext>& GetThreadContext() const
{
const Standard_ThreadId aThreadID = OSD_Thread::Current();
if (const opencascade::handle<TypeContext>* aContextPtr = myContextMap.Seek(aThreadID))
{
if (!aContextPtr->IsNull())
{
return *aContextPtr;
}
}
// Create new context
opencascade::handle<TypeContext> aContext =
new TypeContext(NCollection_BaseAllocator::CommonBaseAllocator());
std::lock_guard<std::mutex> aLock(myMutex);
myContextMap.Bind(aThreadID, aContext);
return myContextMap(aThreadID);
}
//! Defines functor interface
void operator()(const int theIndex) const
{
const opencascade::handle<TypeContext>& aContext = GetThreadContext();
typename TypeSolverVector::value_type& aSolver = mySolverVector[theIndex];
aSolver.SetContext(aContext);
aSolver.Perform();
}
private:
ContextFunctor(const ContextFunctor&) = delete;
ContextFunctor& operator=(const ContextFunctor&) = delete;
private:
TypeSolverVector& mySolverVector;
mutable NCollection_DataMap<Standard_ThreadId, opencascade::handle<TypeContext>> myContextMap;
mutable std::mutex myMutex;
};
//! Functor storing array of algorithm contexts per thread in pool
template <class TypeSolverVector, class TypeContext>
class ContextFunctor2
{
public:
//! Constructor
explicit ContextFunctor2(TypeSolverVector& theVector,
const OSD_ThreadPool::Launcher& thePoolLauncher)
: mySolverVector(theVector),
myContextArray(thePoolLauncher.LowerThreadIndex(), thePoolLauncher.UpperThreadIndex())
{
}
//! Binds main thread context
void SetContext(const opencascade::handle<TypeContext>& theContext)
{
// clang-format off
myContextArray.ChangeLast() = theContext; // OSD_ThreadPool::Launcher::UpperThreadIndex() is reserved for a main thread
// clang-format on
}
//! Defines functor interface with serialized thread index.
void operator()(int theThreadIndex, int theIndex) const
{
opencascade::handle<TypeContext>& aContext = myContextArray.ChangeValue(theThreadIndex);
if (aContext.IsNull())
{
aContext = new TypeContext(NCollection_BaseAllocator::CommonBaseAllocator());
}
typename TypeSolverVector::value_type& aSolver = mySolverVector[theIndex];
aSolver.SetContext(aContext);
aSolver.Perform();
}
private:
ContextFunctor2(const ContextFunctor2&) = delete;
ContextFunctor2& operator=(const ContextFunctor2&) = delete;
private:
TypeSolverVector& mySolverVector;
mutable NCollection_Array1<opencascade::handle<TypeContext>> myContextArray;
};
public:
//! Pure version
template <class TypeSolverVector>
static void Perform(bool theIsRunParallel, TypeSolverVector& theSolverVector)
{
Functor<TypeSolverVector> aFunctor(theSolverVector);
OSD_Parallel::For(0, theSolverVector.Length(), aFunctor, !theIsRunParallel);
}
//! Context dependent version
template <class TypeSolverVector, class TypeContext>
static void Perform(bool theIsRunParallel,
TypeSolverVector& theSolverVector,
opencascade::handle<TypeContext>& theContext)
{
if (OSD_Parallel::ToUseOcctThreads())
{
const occ::handle<OSD_ThreadPool>& aThreadPool = OSD_ThreadPool::DefaultPool();
OSD_ThreadPool::Launcher aPoolLauncher(*aThreadPool,
theIsRunParallel ? theSolverVector.Length() : 0);
ContextFunctor2<TypeSolverVector, TypeContext> aFunctor(theSolverVector, aPoolLauncher);
aFunctor.SetContext(theContext);
aPoolLauncher.Perform(0, theSolverVector.Length(), aFunctor);
}
else
{
ContextFunctor<TypeSolverVector, TypeContext> aFunctor(theSolverVector);
aFunctor.SetContext(theContext);
OSD_Parallel::For(0, theSolverVector.Length(), aFunctor, !theIsRunParallel);
}
}
};
#endif