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// Created by: Eugeny MALTCHIKOV
// Copyright (c) 2017 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef BOPTools_BoxSelector_HeaderFile
#define BOPTools_BoxSelector_HeaderFile
#include <BVH_Traverse.hxx>
#include <BVH_BoxSet.hxx>
#include <Standard_Integer.hxx>
#include <NCollection_List.hxx>
//! Template Selector for elements selection from BVH tree.
template <int Dimension>
class BOPTools_BoxSelector
: public BVH_Traverse<double, Dimension, BVH_BoxSet<double, Dimension, int>, bool>
{
public:
typedef typename BVH::VectorType<double, Dimension>::Type BVH_VecNd;
public: //! @name Constructor
//! Empty constructor
BOPTools_BoxSelector() = default;
public: //! @name public interfaces
//! Clears the indices
void Clear() { myIndices.Clear(); }
//! Sets the box
void SetBox(const BVH_Box<double, Dimension>& theBox) { myBox = theBox; }
//! Returns the list of accepted indices
const NCollection_List<int>& Indices() const { return myIndices; }
public: //! @name Rejection/Acceptance rules
//! Checks if the box should be rejected
bool RejectNode(const BVH_VecNd& theCMin,
const BVH_VecNd& theCMax,
bool& theIsInside) const override
{
bool hasOverlap;
theIsInside = myBox.Contains(theCMin, theCMax, hasOverlap);
return !hasOverlap;
}
//! Checks if the element should be rejected
bool RejectElement(const int theIndex) { return myBox.IsOut(this->myBVHSet->Box(theIndex)); }
//! Checks if the metric of the node may be accepted
bool AcceptMetric(const bool& theIsInside) const override { return theIsInside; }
//! Accepts the element with the index <theIndex> in BVH tree
bool Accept(const int theIndex, const bool& theIsInside) override
{
if (theIsInside || !RejectElement(theIndex))
{
myIndices.Append(this->myBVHSet->Element(theIndex));
return true;
}
return false;
}
protected: //! @name Fields
BVH_Box<double, Dimension> myBox; //!< Selection box
NCollection_List<int> myIndices; //!< Selected indices
};
#endif