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// Created on: 2013-12-20
// Created by: Denis BOGOLEPOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef BVH_PrimitiveSet_HeaderFile
#define BVH_PrimitiveSet_HeaderFile
#include <BVH_Object.hxx>
#include <BVH_Builder.hxx>
#include <BVH_BinnedBuilder.hxx>
//! Set of abstract geometric primitives organized with bounding
//! volume hierarchy (BVH). Unlike an object set, this collection
//! is designed for storing structural elements of a single object
//! (such as triangles in the object triangulation). Because there
//! may be a large number of such elements, the implementations of
//! this interface should be sufficiently optimized.
//! \tparam T Numeric data type
//! \tparam N Vector dimension
template <class T, int N>
class BVH_PrimitiveSet : public BVH_Object<T, N>, public BVH_Set<T, N>
{
protected:
using BVH_Set<T, N>::Box;
public:
static const int MaxTreeDepth = BVH_Constants_MaxTreeDepth;
//! Creates set of abstract primitives.
BVH_PrimitiveSet()
: myBVH(new BVH_Tree<T, N>()),
// set default builder - binned SAH split
myBuilder(
new BVH_BinnedBuilder<T, N, BVH_Constants_NbBinsBest>(BVH_Constants_LeafNodeSizeDefault,
BVH_Constants_MaxTreeDepth))
{
//
}
//! Creates set of abstract primitives.
BVH_PrimitiveSet(const opencascade::handle<BVH_Builder<T, N>>& theBuilder)
: myBVH(new BVH_Tree<T, N>()),
myBuilder(theBuilder)
{
//
}
//! Releases resources of set of abstract primitives.
~BVH_PrimitiveSet() override
{
myBVH.Nullify();
myBuilder.Nullify();
}
public:
//! Returns AABB of primitive set.
BVH_Box<T, N> Box() const override
{
if (BVH_Object<T, N>::myIsDirty)
{
myBox = BVH_Set<T, N>::Box();
}
return myBox;
}
//! Returns BVH tree (and builds it if necessary).
virtual const opencascade::handle<BVH_Tree<T, N>>& BVH()
{
if (BVH_Object<T, N>::myIsDirty)
{
Update();
}
return myBVH;
}
//! Returns the method (builder) used to construct BVH.
virtual const opencascade::handle<BVH_Builder<T, N>>& Builder() const { return myBuilder; }
//! Sets the method (builder) used to construct BVH.
virtual void SetBuilder(const opencascade::handle<BVH_Builder<T, N>>& theBuilder)
{
myBuilder = theBuilder;
}
protected:
//! Updates BVH of primitive set.
virtual void Update()
{
if (BVH_Object<T, N>::myIsDirty)
{
myBuilder->Build(this, myBVH.operator->(), Box());
BVH_Object<T, N>::myIsDirty = false;
}
}
protected:
opencascade::handle<BVH_Tree<T, N>> myBVH; //!< Constructed bottom-level BVH
opencascade::handle<BVH_Builder<T, N>> myBuilder; //!< Builder for bottom-level BVH
mutable BVH_Box<T, N> myBox; //!< Cached bounding box of geometric primitives
};
#endif // _BVH_PrimitiveSet_Header
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