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// Created by: Eugeny MALTCHIKOV
// Created on: 2019-04-17
// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BVH_IndexedBoxSet_Header
#define _BVH_IndexedBoxSet_Header
#include <BVH_BoxSet.hxx>
//! Implements easy to use interfaces for adding the elements into
//! BVH tree and its following construction.
//! To make it more effective it is better to set the number of elements
//! that are going to be added into BVH tree.
//! It uses the indirect indexing for accessing the elements and their boxes
//! which allows using heavy data types as elements with better efficiency
//! during BVH construction and just a bit slower selection time.
//! Due to better BVH tree construction time the class will be more efficient
//! than BVH_BoxSet on the operations where just a few selections from
//! the tree required.
//!
//! \tparam NumType Numeric data type
//! \tparam Dimension Vector dimension
//! \tparam DataType Type of elements on which the boxes are built
template <class NumType, int Dimension, class DataType = int>
class BVH_IndexedBoxSet : public BVH_BoxSet<NumType, Dimension, DataType>
{
public: //! @name Constructors
//! Empty constructor for use the default BVH_Builder
BVH_IndexedBoxSet()
: BVH_BoxSet<NumType, Dimension, DataType>()
{
}
//! Constructor for usage the custom BVH builder
BVH_IndexedBoxSet(const opencascade::handle<BVH_Builder<NumType, Dimension>>& theBuilder)
: BVH_BoxSet<NumType, Dimension, DataType>(theBuilder)
{
}
public: //! @name Setting expected size of the BVH
//! Sets the expected size of BVH tree
void SetSize(const size_t theSize) override
{
myIndices.Reserve(theSize);
BVH_BoxSet<NumType, Dimension, DataType>::SetSize(theSize);
}
public: //! @name Adding elements in BVH
//! Adds the element into BVH
void Add(const DataType& theElement, const BVH_Box<NumType, Dimension>& theBox) override
{
myIndices.Append(static_cast<int>(myIndices.Size()));
BVH_BoxSet<NumType, Dimension, DataType>::Add(theElement, theBox);
}
public: //! @name Clearing the elements and boxes
//! Clears the vectors of elements and boxes
void Clear() override
{
myIndices.Clear();
BVH_BoxSet<NumType, Dimension, DataType>::Clear();
}
public: //! @name Necessary overrides for BVH construction
//! Make inherited method Box() visible to avoid CLang warning
using BVH_BoxSet<NumType, Dimension, DataType>::Box;
//! Returns the bounding box with the given index.
BVH_Box<NumType, Dimension> Box(const int theIndex) const override
{
return this->myBoxes[myIndices[theIndex]];
}
//! Swaps indices of two specified boxes.
void Swap(const int theIndex1, const int theIndex2) override
{
std::swap(myIndices[theIndex1], myIndices[theIndex2]);
}
//! Returns the Element with the index theIndex.
DataType Element(const int theIndex) const override
{
return this->myElements[myIndices[theIndex]];
}
protected: //! @name Fields
NCollection_LinearVector<int> myIndices;
};
#endif // _BVH_IndexedBoxSet_Header