Loading files
3d097a032This file is pinned to the selected release. Download the original to open it in your design tool.
// Copyright (c) 2015 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <StdPersistent_TopLoc.hxx>
#include <StdObjMgt_ReadData.hxx>
#include <StdObjMgt_WriteData.hxx>
#include <StdObject_gp_Trsfs.hxx>
//=================================================================================================
void StdPersistent_TopLoc::Datum3D::Read(StdObjMgt_ReadData& theReadData)
{
gp_Trsf aTrsf;
theReadData >> aTrsf;
myTransient = new TopLoc_Datum3D(aTrsf);
}
void StdPersistent_TopLoc::Datum3D::Write(StdObjMgt_WriteData& theWriteData) const
{
theWriteData << myTransient->Transformation();
}
//=================================================================================================
void StdPersistent_TopLoc::ItemLocation::Read(StdObjMgt_ReadData& theReadData)
{
theReadData >> myDatum >> myPower >> myNext;
}
//=================================================================================================
void StdPersistent_TopLoc::ItemLocation::Write(StdObjMgt_WriteData& theWriteData) const
{
theWriteData << myDatum << myPower << myNext;
}
//=================================================================================================
void StdPersistent_TopLoc::ItemLocation::PChildren(
StdObjMgt_Persistent::SequenceOfPersistent& theChildren) const
{
theChildren.Append(myDatum);
myNext.PChildren(theChildren);
}
//=================================================================================================
TopLoc_Location StdPersistent_TopLoc::ItemLocation::Import() const
{
TopLoc_Location aNext = myNext.Import();
if (myDatum)
{
return aNext * TopLoc_Location(myDatum->Import()).Powered(myPower);
}
else
{
return aNext;
}
}
//=================================================================================================
Handle(StdPersistent_TopLoc::ItemLocation) StdPersistent_TopLoc::Translate(
const TopLoc_Location& theLoc,
NCollection_DataMap<occ::handle<Standard_Transient>, occ::handle<StdObjMgt_Persistent>>& theMap)
{
occ::handle<ItemLocation> aPLoc = new ItemLocation;
aPLoc->myDatum = Translate(theLoc.FirstDatum(), theMap);
aPLoc->myPower = theLoc.FirstPower();
aPLoc->myNext = StdObject_Location::Translate(theLoc.NextLocation(), theMap);
return aPLoc;
}
//=================================================================================================
Handle(StdPersistent_TopLoc::Datum3D) StdPersistent_TopLoc::Translate(
const occ::handle<TopLoc_Datum3D>& theDatum,
NCollection_DataMap<occ::handle<Standard_Transient>, occ::handle<StdObjMgt_Persistent>>& theMap)
{
occ::handle<Datum3D> aPDatum;
if (theMap.IsBound(theDatum))
{
aPDatum = occ::down_cast<Datum3D>(theMap.Find(theDatum));
}
else
{
aPDatum = new Datum3D;
aPDatum->Transient(theDatum);
theMap.Bind(theDatum, aPDatum);
}
return aPDatum;
}