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// Created on: 2011-06-02
// Created by: Oleg AGASHIN
// Copyright (c) 2011-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRepMesh_VertexTool.hxx>
#include <Precision.hxx>
IMPLEMENT_STANDARD_RTTIEXT(BRepMesh_VertexTool, Standard_Transient)
//=================================================================================================
NCollection_CellFilter_Action BRepMesh_VertexInspector::Inspect(const int theTarget)
{
const BRepMesh_Vertex& aVertex = myVertices->Value(theTarget - 1);
if (aVertex.Movability() == BRepMesh_Deleted)
{
myDelNodes.Append(theTarget);
return CellFilter_Purge;
}
gp_XY aVec = (myPoint - aVertex.Coord());
bool inTol;
if (std::abs(myTolerance[1]) < Precision::Confusion())
{
inTol = aVec.SquareModulus() < myTolerance[0];
}
else
{
inTol = ((aVec.X() * aVec.X()) < myTolerance[0]) && ((aVec.Y() * aVec.Y()) < myTolerance[1]);
}
if (inTol)
{
const double aSqDist = aVec.SquareModulus();
if (aSqDist < myMinSqDist)
{
myMinSqDist = aSqDist;
myIndex = theTarget;
}
}
return CellFilter_Keep;
}
//=================================================================================================
BRepMesh_VertexTool::BRepMesh_VertexTool(const occ::handle<NCollection_IncAllocator>& theAllocator)
: myAllocator(theAllocator),
myCellFilter(0., myAllocator),
mySelector(myAllocator)
{
constexpr double aTol = Precision::Confusion();
SetCellSize(aTol + 0.05 * aTol);
SetTolerance(aTol, aTol);
}
//=================================================================================================
int BRepMesh_VertexTool::Add(const BRepMesh_Vertex& theVertex, const bool isForceAdd)
{
int aIndex = isForceAdd ? 0 : FindIndex(theVertex);
if (aIndex == 0)
{
aIndex = mySelector.Add(theVertex);
gp_XY aMinPnt, aMaxPnt;
expandPoint(theVertex.Coord(), aMinPnt, aMaxPnt);
myCellFilter.Add(aIndex, aMinPnt, aMaxPnt);
}
return aIndex;
}
//=================================================================================================
void BRepMesh_VertexTool::DeleteVertex(const int theIndex)
{
BRepMesh_Vertex& aV = mySelector.GetVertex(theIndex);
gp_XY aMinPnt, aMaxPnt;
expandPoint(aV.Coord(), aMinPnt, aMaxPnt);
myCellFilter.Remove(theIndex, aMinPnt, aMaxPnt);
mySelector.Delete(theIndex);
}
//=================================================================================================
void BRepMesh_VertexTool::Substitute(const int theIndex, const BRepMesh_Vertex& theVertex)
{
BRepMesh_Vertex& aV = mySelector.GetVertex(theIndex);
gp_XY aMinPnt, aMaxPnt;
expandPoint(aV.Coord(), aMinPnt, aMaxPnt);
myCellFilter.Remove(theIndex, aMinPnt, aMaxPnt);
aV = theVertex;
expandPoint(aV.Coord(), aMinPnt, aMaxPnt);
myCellFilter.Add(theIndex, aMinPnt, aMaxPnt);
}