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// Copyright (c) 2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepMesh_Vertex_HeaderFile
#define _BRepMesh_Vertex_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <gp_XY.hxx>
#include <BRepMesh_DegreeOfFreedom.hxx>
#include <Precision.hxx>
//! Light weighted structure representing vertex
//! of the mesh in parametric space. Vertex could be
//! associated with 3d point stored in external map.
class BRepMesh_Vertex
{
public:
DEFINE_STANDARD_ALLOC
//! Default constructor
BRepMesh_Vertex()
: myLocation3d(0),
myMovability(BRepMesh_Free)
{
}
//! Creates vertex associated with point in 3d space.
//! @param theUV position of vertex in parametric space.
//! @param theLocation3d index of 3d point to be associated with vertex.
//! @param theMovability movability of the vertex.
BRepMesh_Vertex(const gp_XY& theUV,
const int theLocation3d,
const BRepMesh_DegreeOfFreedom theMovability)
{
Initialize(theUV, theLocation3d, theMovability);
}
//! Creates vertex without association with point in 3d space.
//! @param theU U position of vertex in parametric space.
//! @param theV V position of vertex in parametric space.
//! @param theMovability movability of the vertex.
BRepMesh_Vertex(const double theU,
const double theV,
const BRepMesh_DegreeOfFreedom theMovability)
: myUV(theU, theV),
myLocation3d(0),
myMovability(theMovability)
{
}
//! Initializes vertex associated with point in 3d space.
//! @param theUV position of vertex in parametric space.
//! @param theLocation3d index of 3d point to be associated with vertex.
//! @param theMovability movability of the vertex.
void Initialize(const gp_XY& theUV,
const int theLocation3d,
const BRepMesh_DegreeOfFreedom theMovability)
{
myUV = theUV;
myLocation3d = theLocation3d;
myMovability = theMovability;
}
//! Returns position of the vertex in parametric space.
const gp_XY& Coord() const { return myUV; }
//! Returns position of the vertex in parametric space for modification.
gp_XY& ChangeCoord() { return myUV; }
//! Returns index of 3d point associated with the vertex.
int Location3d() const { return myLocation3d; }
//! Returns movability of the vertex.
BRepMesh_DegreeOfFreedom Movability() const { return myMovability; }
//! Sets movability of the vertex.
void SetMovability(const BRepMesh_DegreeOfFreedom theMovability) { myMovability = theMovability; }
//! Checks for equality with another vertex.
//! @param theOther vertex to be checked against this one.
//! @return TRUE if equal, FALSE if not.
bool IsEqual(const BRepMesh_Vertex& theOther) const
{
if (myMovability == BRepMesh_Deleted || theOther.myMovability == BRepMesh_Deleted)
{
return false;
}
return (myUV.IsEqual(theOther.myUV, Precision::PConfusion()));
}
//! Alias for IsEqual.
bool operator==(const BRepMesh_Vertex& Other) const { return IsEqual(Other); }
private:
gp_XY myUV;
int myLocation3d;
BRepMesh_DegreeOfFreedom myMovability;
};
namespace std
{
template <>
struct hash<BRepMesh_Vertex>
{
size_t operator()(const BRepMesh_Vertex& theVertex) const noexcept
{
return std::hash<double>{}(
(std::floor(1e5 * theVertex.Coord().X()) * std::floor(1e5 * theVertex.Coord().Y())));
}
};
} // namespace std
#endif