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// Created on: 2013-12-20
// Created by: Denis BOGOLEPOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef BVH_ObjectSet_HeaderFile
#define BVH_ObjectSet_HeaderFile
#include <BVH_Set.hxx>
#include <BVH_Object.hxx>
#include <NCollection_DynamicArray.hxx>
//! Array of abstract entities (bounded by BVH boxes) to built BVH.
//! \tparam T Numeric data type
//! \tparam N Vector dimension
template <class T, int N>
class BVH_ObjectSet : public BVH_Set<T, N>
{
public:
//! Type of array of geometric objects.
typedef NCollection_DynamicArray<opencascade::handle<BVH_Object<T, N>>> BVH_ObjectList;
public:
//! Creates new set of geometric objects.
BVH_ObjectSet() = default;
//! Releases resources of set of geometric objects.
~BVH_ObjectSet() override = default;
public:
//! Removes all geometric objects.
virtual void Clear()
{
for (typename BVH_ObjectList::Iterator anObjectIter(myObjects); anObjectIter.More();
anObjectIter.Next())
{
anObjectIter.ChangeValue().Nullify();
}
myObjects.Clear();
}
//! Returns reference to the array of geometric objects.
BVH_ObjectList& Objects() { return myObjects; }
//! Returns reference to the array of geometric objects.
const BVH_ObjectList& Objects() const { return myObjects; }
public:
//! Return total number of objects.
int Size() const override { return myObjects.Length(); }
//! Returns AABB of entire set of objects.
using BVH_Set<T, N>::Box;
//! Returns AABB of the given object.
BVH_Box<T, N> Box(const int theIndex) const override { return myObjects.Value(theIndex)->Box(); }
//! Returns centroid position along the given axis.
T Center(const int theIndex, const int theAxis) const override
{
// Note: general implementation, not optimal
return BVH::CenterAxis<T, N>::Center(myObjects.Value(theIndex)->Box(), theAxis);
}
//! Performs transposing the two given objects in the set.
void Swap(const int theIndex1, const int theIndex2) override
{
std::swap(myObjects.ChangeValue(theIndex1), myObjects.ChangeValue(theIndex2));
}
protected:
BVH_ObjectList myObjects; //!< Array of geometric objects
};
#endif // _BVH_ObjectSet_Header