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// Created on: 2015-05-29
// Created by: Denis BOGOLEPOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BVH_BuildThread.hxx>
IMPLEMENT_STANDARD_RTTIEXT(BVH_BuildThread, Standard_Transient)
//=================================================================================================
BVH_BuildThread::BVH_BuildThread(BVH_BuildTool& theBuildTool, BVH_BuildQueue& theBuildQueue)
: myBuildTool(theBuildTool),
myBuildQueue(theBuildQueue),
myWorkThread(threadFunction)
{
}
//=================================================================================================
void BVH_BuildThread::execute()
{
for (bool wasBusy = false; /**/; /**/)
{
const int aNode = myBuildQueue.Fetch(wasBusy);
if (aNode == -1) // queue is empty
{
if (!myBuildQueue.HasBusyThreads())
{
break; // no active threads
}
}
else
{
myBuildTool.Perform(aNode);
}
}
}
// =======================================================================
// function : threadFunction
// purpose : Thread function for BVH build thread
// =======================================================================
void* BVH_BuildThread::threadFunction(void* theData)
{
static_cast<BVH_BuildThread*>(theData)->execute();
return nullptr;
}
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