Loading files
#ifndef B3_PLUGIN_COLLISION_INTERFACE_H
#define B3_PLUGIN_COLLISION_INTERFACE_H
enum b3PluginCollisionFilterModes
{
B3_FILTER_GROUPAMASKB_AND_GROUPBMASKA = 0,
B3_FILTER_GROUPAMASKB_OR_GROUPBMASKA
};
struct b3PluginCollisionInterface
{
virtual void setBroadphaseCollisionFilter(
int objectUniqueIdA, int objectUniqueIdB,
int linkIndexA, int linkIndexB,
bool enableCollision) = 0;
virtual void removeBroadphaseCollisionFilter(
int objectUniqueIdA, int objectUniqueIdB,
int linkIndexA, int linkIndexB) = 0;
virtual int getNumRules() const = 0;
virtual void resetAll() = 0;
virtual int needsBroadphaseCollision(int objectUniqueIdA, int linkIndexA,
int collisionFilterGroupA, int collisionFilterMaskA,
int objectUniqueIdB, int linkIndexB,
int collisionFilterGroupB, int collisionFilterMaskB,
int filterMode) = 0;
};
#endif //B3_PLUGIN_COLLISION_INTERFACE_H2ae6404d1This file is pinned to the selected release. Download the original to open it in your design tool.