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#include "UnitTest.h"
#include "Gwen/Controls/ListBox.h"
using namespace Gwen;
class ListBox : public GUnit
{
public:
GWEN_CONTROL_INLINE( ListBox, GUnit )
{
{
Gwen::Controls::ListBox* ctrl = new Gwen::Controls::ListBox( this );
ctrl->SetBounds( 10, 10, 100, 200 );
ctrl->AddItem( L"First" );
ctrl->AddItem( L"Blue" );
ctrl->AddItem( L"Yellow" );
ctrl->AddItem( L"Orange" );
ctrl->AddItem( L"Brown" );
ctrl->AddItem( L"Green" );
ctrl->AddItem( L"Dog" );
ctrl->AddItem( L"Cat" );
ctrl->AddItem( L"Shoes" );
ctrl->AddItem( L"Chair" );
ctrl->AddItem( L"Last" );
ctrl->onRowSelected.Add( this, &ThisClass::RowSelected );
}
{
Gwen::Controls::ListBox* ctrl = new Gwen::Controls::ListBox( this );
ctrl->SetBounds( 120, 10, 200, 200 );
ctrl->SetColumnCount( 3 );
ctrl->SetAllowMultiSelect( true );
ctrl->onRowSelected.Add( this, &ThisClass::RowSelected );
{
Gwen::Controls::Layout::TableRow* pRow = ctrl->AddItem( L"Baked Beans" );
pRow->SetCellText( 1, L"Heinz" );
pRow->SetCellText( 2, L"£3.50" );
}
{
Gwen::Controls::Layout::TableRow* pRow = ctrl->AddItem( L"Bananas" );
pRow->SetCellText( 1, L"Trees" );
pRow->SetCellText( 2, L"£1.27" );
}
{
Gwen::Controls::Layout::TableRow* pRow = ctrl->AddItem( L"Chicken" );
pRow->SetCellText( 1, L"\u5355\u5143\u6D4B\u8BD5" );
pRow->SetCellText( 2, L"£8.95" );
}
}
}
void RowSelected( Gwen::Controls::Base* pControl )
{
Gwen::Controls::ListBox* ctrl = (Gwen::Controls::ListBox*)pControl;
UnitPrint( Utility::Format( L"Listbox Item Selected: %s", ctrl->GetSelectedRow()->GetText( 0 ).c_str() ) );
}
Gwen::Font m_Font;
};
DEFINE_UNIT_TEST( ListBox, L"ListBox" );