Loading files
This file is pinned to the selected release. Download the original to open it in your design tool.
437d66f9bThis file is pinned to the selected release. Download the original to open it in your design tool.
#include "UnitTest.h"
#include "Gwen/Controls/Properties.h"
#include "Gwen/Controls/PropertyTree.h"
using namespace Gwen;
class Properties2 : public GUnit
{
public:
GWEN_CONTROL_INLINE( Properties2, GUnit )
{
{
Gwen::Controls::Properties* props = new Gwen::Controls::Properties( this );
props->SetBounds( 10, 10, 150, 300 );
{
{
Gwen::Controls::PropertyRow* pRow = props->Add( L"First Name" );
pRow->onChange.Add( this, &Properties2::OnFirstNameChanged );
}
props->Add( L"Middle Name" );
props->Add( L"Last Name" );
}
}
{
Gwen::Controls::PropertyTree* ptree = new Gwen::Controls::PropertyTree( this );
ptree->SetBounds( 200, 10, 200, 200 );
{
Gwen::Controls::Properties* props = ptree->Add( L"Item One" );
props->Add( L"Middle Name" );
props->Add( L"Last Name" );
props->Add( L"Four" );
}
{
Gwen::Controls::Properties* props = ptree->Add( L"Item Two" );
props->Add( L"More Items" );
props->Add( L"To Fill" );
props->Add( L"Out Here" );
}
ptree->ExpandAll();
}
}
void OnFirstNameChanged( Controls::Base* pControl )
{
Gwen::Controls::PropertyRow* pRow = (Gwen::Controls::PropertyRow*) pControl;
UnitPrint( Utility::Format( L"First Name Changed: %s", pRow->GetProperty()->GetPropertyValue().c_str() ) );
}
};
DEFINE_UNIT_TEST( Properties2, L"Properties" );