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project "App_TinyRenderer"
language "C++"
kind "ConsoleApp"
includedirs {
".",
"../../src",
".."
}
links{ "OpenGL_Window","Bullet3Common"}
initOpenGL()
initGlew()
files {
"*.cpp",
"*.h",
"../Utils/b3ResourcePath.cpp"
}
if os.is("Linux") then initX11() end
if os.is("MacOSX") then
links{"Cocoa.framework"}
end
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