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using UnityEngine;
namespace Leap.Unity.PhysicalInterfaces {
public interface IHandledObject {
void MoveByHandle(zz2Old_IHandle attachedHandle,
Pose toPose,
Vector3 aroundPivot,
out Pose newHandleTargetPose);
}
}
3142d0420This file is pinned to the selected release. Download the original to open it in your design tool.