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using Leap.Unity.Animation;
using Leap.Unity.Attributes;
using Leap.Unity.Interaction;
using Leap.Unity.Layout;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Leap.Unity.PhysicalInterfaces {
using IntObj = InteractionBehaviour;
public class Trajectory_LerpHandleOnThrow : MonoBehaviour {
public IntObj handle;
public TrajectoryLerpToPose trajectoryLerpToPose;
[SerializeField, ImplementsInterface(typeof(IPoseProvider))]
private MonoBehaviour _targetPoseProvider;
public IPoseProvider targetPoseProvider {
get {
return _targetPoseProvider as IPoseProvider;
}
}
void Start() {
handle.OnGraspEnd += onGraspEnd;
}
private void onGraspEnd() {
if (!gameObject.activeInHierarchy || !this.enabled) return;
trajectoryLerpToPose.MoveToTarget(targetPoseProvider.GetPose());
}
}
}