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using System;
namespace Leap.Unity.PhysicalInterfaces {
public interface IHandle {
bool isHeld { get; }
bool isMoving { get; }
bool isKinematic { get; set; }
event Action OnHoldBegin;
event Action<IHandle> OnHandleHoldBegin;
event Action OnHoldEnd;
event Action<IHandle> OnHandleHoldEnd;
}
}