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// PRNG from http://burtleburtle.net/bob/rand/smallprng.html
#include "prng.h"
u4 ranval( ranctx *x ) {
u4 e = x->a - rot(x->b, 27);
x->a = x->b ^ rot(x->c, 17);
x->b = x->c + x->d;
x->c = x->d + e;
x->d = e + x->a;
return x->d;
}
void raninit( ranctx *x, u4 seed ) {
u4 i;
x->a = 0xf1ea5eed, x->b = x->c = x->d = seed;
for (i=0; i<20; ++i) {
(void)ranval(x);
}
}