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using Godot;
using JetBrains.Annotations;
using OpenScadGraphEditor.Utils;
namespace OpenScadGraphEditor.Nodes
{
[UsedImplicitly]
public class MultiplyOperator : SwitchableBinaryOperator.SwitchableBinaryOperator
{
public override string NodeTitle => "*";
public override string NodeQuickLookup => "**";
public override string NodeDescription => "Multiplies the given inputs.";
protected override string OperatorSign => "*";
public override bool Supports(PortType portType)
{
return portType == PortType.Number
|| portType == PortType.Vector2
|| portType == PortType.Vector3
|| portType == PortType.Vector
|| portType == PortType.Any;
}
public override Texture NodeBackground => Resources.TimesIcon;
}
}