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using Godot;
namespace OpenScadGraphEditor.Library.IO
{
/// <summary>
/// Saved variant of a <see cref="ModuleDescription"/>
/// </summary>
public sealed class SavedModuleDescription : SavedInvokableDescription
{
/// <summary>
/// Whether or not this module supports children
/// </summary>
[Export]
public bool SupportsChildren { get; set; }
}
}